Endless Climbers vs getCAN
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Endless Climbers
Control two climbers simultaneously, pressing buttons to make them ascend ladders and collect coins. Avoid spike traps, as a single slip means game over. Compete for high scores on the daily leaderboard.
- Simultaneous dual-climber control
- Ladder climbing mechanics
- Coin collection
- Spike trap avoidance
- Score tracking
- Daily ranking leaderboard
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Clamber up the ladder and grab coins as you go! But watch out for the spike traps! If one of the climbers slips, it's THE END for you! === How to play === - Control both the left and right climbers simultaneously. - Press the buttons at the bottom of the screen to make them climb. - As you clamber up and grab coins, your score increases. - Watch out for the falling spike traps! - Grab the “E” to turn all onscreen spikes into coins. Try to break your virtual rivals' scores with Today's Ranking!
getCAN
Catch falling cans by sliding a pull tab downward to collect them. Avoid non-can items by sliding the tab upward. Reach 30 cans on hard stages to unlock extra levels. Compete with others via Game Center.
- Catch falling cans
- Avoid non-can items
- Unlock extra stages
- Time limit challenges
- Score sharing via Game Center
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Please get a lot of falling can juice. When you take the thing except the can, a game is the end. When you exceed a time limit, a game is the end. [How to play] - If a can falls, let's slide a pull tab downward, and get a can. - If it is not a can, let's slide a pull tab upwards and remove it. - If you get 30 cans on a HARD stage, an EXTRA stage will appear! Let's share your score between Game Center with everybody!
Screenshots
Verdict
The clearest difference is rating: getCAN at 5.0 against Endless Climbers's 4.0. getCAN also leads on update cadence (every 5 weeks vs every 4 months) and iOS requirement (9.0 vs 13.0). Endless Climbers's advantage is ratings volume (4 vs 1). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
getCAN holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 4 and 1 respectively.
Endless Climbers ships an update every 4 months, getCAN every 5 weeks. The most recent releases landed on October 12, 2026 and October 4, 2026 respectively.
| Parameter | Endless Climbers | getCAN |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (4 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 88.9% of reviews | — |
| Number of ratings | 4 — better | 1 |
| Update frequency | Every 4 months | Every 5 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 13.0 | 9.0 — better |
| Further details — not scored | ||
| Size | 14 MB | 9 MB |
| Age rating | 4+ | 4+ |
| Developer | Masakazu Yonehara | Keietsu Yasuhara |
Customer experience
Endless Climbers
getCAN
In-app purchases
Endless Climbers
No in-app purchases
getCAN
No in-app purchases









