Comparison

Social Quest vs Do it... Or Not?

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Social Quest

This app uses gamified scenarios to help tweens and teens develop essential social-emotional and problem-solving skills. It offers over 800 narratives with real-life images to facilitate therapeutic discussions and skill generalization. Features include automated data collection and IEP-ready reporting for progress tracking.

Highlights
  • Evidence-based social-pragmatic intervention
  • Over 800 real-life scenarios with images
  • Gamified learning with quest theme
  • Personalized student profiles and rewards
  • Automated data collection and reporting
  • Focus on generalization of skills
Features
Read full description

The Definitive Social-Pragmatic Intervention for Teens & Tweens Winner: Best Educational App by Teachers with Apps Social Quest is the premier, evidence-based gamified intervention tool developed by a Speech-Language Pathologist (SLP) to help tweens and teens (Ages 8-17) master crucial pragmatic language, social-emotional, and problem-solving skills. Stop searching for relevant, age-appropriate materials. Social Quest provides over 800 high-interest narratives paired with real-life contextual images set in everyday locations like home, school, and the community. This app transforms abstract social concepts into a motivating, customizable quest, providing the vital "jumping-off" points for deep therapeutic discussion. Why Professionals and Families Choose Social Quest: 1. Evidence-Based & Curriculum-Ready Story-Based Intervention: Aligned with evidence-based practices found effective for students with Autism Spectrum Disorder (ASD) and social communication disorders. Targeted Pragmatic Skills: Explicitly addresses perspective-taking, conversational maintenance, gauging reactions, problem-solving, and developing self-talk for anxiety reduction. Focus on Generalization: Features separate Receptive (multiple choice) and Expressive (open-ended) activities to promote the generalization of skills beyond the therapy room and into real-world settings. 2. Motivating Quest Theme & Personalized Profiles Gamified Learning: Students navigate a "Tele-Transporter Machine" to visit different locations and solve social challenges. Hall of Heroes: Easily manage multiple student profiles with customizable avatars or real photos to build ownership of progress. The Hall of Rewards: Reinforce growth with skill-linked tokens—such as a "Saddle" for asserting control or a "Prism" for perspective—providing tangible anchors for discussing social success. 3. Critical Data Tracking & IEP-Ready Reporting Automated Data Collection: Effortlessly track student accuracy across activities, specific locations, and individual sessions. Detailed Report Cards: Generate comprehensive session reports highlighting accuracy, items presented, and most/least successful locations. Seamless Sharing: Print or email reports directly to parents and case managers, simplifying record-keeping and enhancing parent-professional communication. The Social Quest Advantage Real-World Contexts: Scenarios are set in the kitchen, library, supermarket, mall, doctor’s office, and more to ensure high ecological validity. Flexible Social Scripts: Customize Receptive activities to require one or two correct answers, reflecting the nuanced and flexible nature of social rules. Multi-Sensory Support: Every question includes high-quality contextual images, text, and accompanying audio to support diverse learning needs and literacy levels. Bring the quest for social competence into your practice or home today!

About

Do it... Or Not?

This app helps children with autism and ADHD practice social filtering skills. It presents over 100 real-life situations, teaching users to identify appropriate actions and understand how their choices affect others. Progress tracking and a reward system motivate learners.

Highlights
  • Over 100 social situations
  • Teaches appropriate actions
  • Develops empathy for others
  • Progress tracking reports
  • Reward Center motivation
  • Independent and therapist modes
Features
Read full description

** Happy Frog Apps is a Mom’s Choice Award Winner! Also featured on FunEducationalApps.com, TeachersWithApps.com, and more! ** The “Do It... Or Not?” app helps children with autism understand and practice what to do… and what not to do… in real-life social situations. Filtering thoughts and actions can be a challenge for children with autism or ADHD. This app helps children find appropriate actions for over one hundred challenging social situations. Kids also learn to think about how their actions make other people feel. The “Do It… Or Not?” app gives your child the social filtering skills they need to better manage social situations at home, school and in the community. What parents say about our awesome apps: *** 5 stars! Brilliant! An app that understands how kids actually learn. Thank you. *** 5 stars! Your social skill apps are excellent! “Do It… Or Not?” provides: - More than 100 situations frequently faced in a student’s everyday life, from annoying siblings to forgotten homework to unwanted birthday gifts. - Each situation can play out in four different ways. Students practice identifying how specific responses would make their friend feel and whether it is okay to do. For each situation where they might want to do something negative, students identify what is okay to do in that situation. - Students progress to the next level only when mastery of the current skill is demonstrated. - 'At a glance' reporting shows you instantly how your learner is progressing. - The fun Reward Center motivates even hesitant learners. Most exciting, this app offers independent AND therapist mode. In independent mode, answers are displayed and the learner taps the correct answer. In therapist mode, no answers are displayed. For each question, the student answers orally and the therapist taps whether the learner's oral answer was correct or incorrect. Both modes earn coins for the Reward Center. Our apps are designed for and tested by typical and special needs children. Testers include children with Autism and other special needs. Our apps work for them! Our apps are also suitable for adults dealing with aphasia or learning English as a Second Language. To evaluate the app, download the free version, which has one free book. Additional levels and additional players can be accessed with in-app purchases. If you prefer no in-app purchases, download the School Edition (SE) version of this app, which includes all levels and up to 10 players. We take customer service very seriously! If you ever have a problem or find that we've missed something, contact us at our website and we will do our best to fix the problem.  www.HappyFrogApps.com Our apps are safe for kids. We collect NO private information in our app. None! Our apps do not allow unrestricted web or social media access. We conform to the Children's Online Privacy Protection Act.

Screenshots

Do it... Or Not?4 screens

Verdict

The call

The clearest difference is price: Do it... Or Not? at Free against Social Quest's $29.99. Do it... Or Not? also leads on device support (3 vs 1) and iOS requirement (12.2 vs 15.6). Social Quest's advantage is rating (4.2 vs 3.3) and review sentiment (86% vs 50%). On ratings volume, update cadence and ads there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Do it... Or Not? is free to download; Social Quest costs $29.99 up front. Do it... Or Not? sells 3 one-off in-app purchases. Social Quest asks for nothing beyond the download.

ReceptionRating · Positive reviews · Number of ratings

Social Quest holds the better App Store score, 4.2 against 3.3. Both are backed by a comparable volume of ratings — 6 and 3 respectively. Written reviews point the same way: 86% of Social Quest's written reviews are positive against 50% of Do it... Or Not?'s.

UpkeepUpdate frequency

Social Quest ships an update every 14 months, Do it... Or Not? every 23 months. The most recent releases landed on October 20, 2026 and October 16, 2026 respectively.

Scorecard7 real differences · 3 level
Social Quest versus Do it... Or Not?: the parameters behind the verdict, then further details
ParameterSocial QuestDo it... Or Not?
Price$29.99Free — better
Rating4.2 (6 ratings) — better3.3 (3 ratings)
Positive reviews85.7% of reviews — better50.0% of reviews
Number of ratings6 — better3
Update frequencyEvery 14 months — betterEvery 23 months
AdsNoNo
In-app purchasesNo — betterYes
MonetizationPaidFree with in-app purchases — better
DevicesiPadiPhone, iPad, iPod — better
Requires iOS15.612.2 — better
Further details — not scored
Size215 MB59 MB
Age rating4+4+
DeveloperSmarty EarsJanine Toole

Customer experience

Social Quest

All ratings6 ratings
Positive83.3%
Neutral0.0%
Negative16.7%
Written reviews14 reviews
Positive85.7%
Neutral0.0%
Negative14.3%

Do it... Or Not?

All ratings3 ratings
Positive66.7%
Neutral0.0%
Negative33.3%
Written reviews4 reviews
Positive50.0%
Neutral25.0%
Negative25.0%

In-app purchases

None

Social Quest

No in-app purchases

3 purchases

Do it... Or Not?

One-time3
  • 2 Users$1.99
  • 10 Users$3.99
  • Access All Levels$5.99

Questions

Is Social Quest free?
Social Quest costs $29.99, with no in-app purchases.
Is Do it... Or Not? free?
Do it... Or Not? is free to download, with in-app purchases available.
Which has better reviews, Social Quest or Do it... Or Not??
Social Quest is rated higher. Social Quest averages 4.2 out of 5 from 6 ratings, while Do it... Or Not? averages 3.3 from 3 ratings.
Do Social Quest or Do it... Or Not? have ads?
Neither Social Quest nor Do it... Or Not? shows ads.
Which is updated more often, Social Quest or Do it... Or Not??
Social Quest ships an update every 14 months, and Do it... Or Not? every 23 months. Most recently, Social Quest was updated on October 20, 2026 and Do it... Or Not? on October 16, 2026.

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