Comparison

Social Quest vs Between the Lines Level 2 HD

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Social Quest

This gamified intervention tool helps tweens and teens master social-emotional and problem-solving skills through engaging narratives and real-life scenarios. It offers evidence-based strategies, progress tracking, and IEP-ready reporting for educational and therapeutic settings.

Highlights
  • Evidence-based social-pragmatic intervention
  • Over 800 high-interest narratives with images
  • Gamified learning with quest theme
  • Personalized student profiles and rewards
  • Automated data collection and IEP-ready reports
  • Real-world contexts and flexible social scripts
  • Available in English and Spanish
Features
Read full description

The Definitive Social-Pragmatic Intervention for Teens & Tweens Winner: Best Educational App by Teachers with Apps Social Quest is the premier, evidence-based gamified intervention tool developed by a Speech-Language Pathologist (SLP) to help tweens and teens (Ages 8-17) master crucial pragmatic language, social-emotional, and problem-solving skills. Stop searching for relevant, age-appropriate materials. Social Quest provides over 800 high-interest narratives paired with real-life contextual images set in everyday locations like home, school, and the community. This app transforms abstract social concepts into a motivating, customizable quest, providing the vital "jumping-off" points for deep therapeutic discussion. Why Professionals and Families Choose Social Quest: 1. Evidence-Based & Curriculum-Ready Story-Based Intervention: Aligned with evidence-based practices found effective for students with Autism Spectrum Disorder (ASD) and social communication disorders. Targeted Pragmatic Skills: Explicitly addresses perspective-taking, conversational maintenance, gauging reactions, problem-solving, and developing self-talk for anxiety reduction. Focus on Generalization: Features separate Receptive (multiple choice) and Expressive (open-ended) activities to promote the generalization of skills beyond the therapy room and into real-world settings. 2. Motivating Quest Theme & Personalized Profiles Gamified Learning: Students navigate a "Tele-Transporter Machine" to visit different locations and solve social challenges. Hall of Heroes: Easily manage multiple student profiles with customizable avatars or real photos to build ownership of progress. The Hall of Rewards: Reinforce growth with skill-linked tokens—such as a "Saddle" for asserting control or a "Prism" for perspective—providing tangible anchors for discussing social success. 3. Critical Data Tracking & IEP-Ready Reporting Automated Data Collection: Effortlessly track student accuracy across activities, specific locations, and individual sessions. Student Progress Report: See progress over time, accuracy on their own and with help, social skills, places, and the situations to practice next, with summaries written for the IEP and for families. Seamless Sharing: Share an IEP-ready progress report or a family summary as a PDF, simplifying record-keeping and enhancing parent-professional communication. The Social Quest Advantage Real-World Contexts: Scenarios are set in the kitchen, library, supermarket, mall, doctor’s office, and more to ensure high ecological validity. Flexible Social Scripts: Customize Receptive activities to require one or two correct answers, reflecting the nuanced and flexible nature of social rules. English and Spanish: Every situation is available in English and Spanish (Mexico), with recordings in both languages. Switch anytime in Settings. Multi-Sensory Support: Every question includes high-quality contextual images, text, and accompanying audio to support diverse learning needs and literacy levels. Bring the quest for social competence into your practice or home today!

About

Between the Lines Level 2 HD

This app helps students practice interpreting social cues like vocal intonation, facial expressions, and body language through interactive photos and video clips. It offers three activities focused on listening, body language, and expressions, with customizable settings and progress tracking.

Highlights
  • Interpreting vocal intonation
  • Analyzing facial expressions
  • Understanding body language
  • Practicing idiomatic expressions
  • Interactive video clips
  • Progress tracking
  • Customizable settings
Features
Read full description

Hamaguchi Apps for Speech, Language & Auditory Development's groundbreaking iPad app is designed for elementary through high school students, who would benefit from practice interpreting vocal intonation, facial expressions, perspective-taking, body language, and idiomatic or slang expressions. Using real photographs, voices and short mini-video clips of a variety of social situations and expressions, this app provides a dynamic way to help learn and practice interpreting messages that are “between the lines” and simply can’t be replicated with worksheets and static flashcards. Scenes in the Body Language activity feature interactions that take place in the following settings: restaurant, school, park, bedroom, birthday party, in front of a school, mall, family room, kitchen, dining room, and fitness center. Check our demo on Youtube: http://www.youtube.com/watch?v=rRy4QF1E1Y8 This app uses American expressions and body language. It is a companion app to our Between the Lines Level 1-containing the same 3 activities, with different content for continued learning. Most of the activities are about the same level of difficulty, but some are slightly more challenging. There are three activities in this app, with a total of 199 tasks: 1. Listening: The user hears a voice speak a sentence, e.g., “I got an A on my Spelling test! ” A question is then asked, “Who said it?” The user is shown a series of photographs. Depending upon the settings selected, there can be 2, 3 or 4 choices shown. The user touches the correct facial expression that matches the voice. 2. Body Language: A very short video-clip is shown that depicts an interaction or situation. For example, a teenager asks her mother, “Mom—so is it ok if I sleepover Briana’s tonight?” Her mother responds with, “Is her mother going to be home?” The teen looks away and hesitates, “Uh..yeah…yeah.” The camera closes in and we can see she is most likely lying. The narrator asks, “What is she thinking?” The user’s task is to look at the choices of responses and select the one that matches the facial expression/body language. 3. Expressions: A very short video-clip is shown that depicts an actor speaking a sentence that contains an idiomatic expression, e.g., “They caught the burglar red-handed.’” The user is then asked, “What does that mean?” The game can be played by up to 75 users or as a group. The percentage correct is reported for each user’s performance on each of the three activities. Settings include: Selection of the activities, order of the activities (or random), praise phrases and correct sound effect bell on/off; answer choices (group of 2, 3 or 4), how to display choices (automatically or manually) and whether to move forward automatically or by touching an arrow. Progress can be tracked, and displayed or not displayed. Reward animations are provided at selected intervals for a welcome fun and break including Dunk Tank, Bull’s Eye (darts), and Knock ‘Em Down. These are not games of skill, but a fun diversion. Data can be printed, saved or emailed. *Please contact our tech support if you are experiencing any technical issues with our apps. We will always help you troubleshoot it and get back to you generally within one business day. We cannot respond to reviews and there are generally easy solutions to every issue. info@hamaguchiapps.com PRIVACY POLICY: We do NOT collect personal data from our users and have no ads. Personal data regarding user performance on the tasks on this app are self-contained and not transmitted in any way, unless the user chooses to email them to someone else. There are no in-app purchases in this app. A demo link on the homepage will allow a user with internet access to view a video on YouTube to learn about the features of this app, as well as a link to our other apps in the iTunes store. Developed by licensed speech-language pathologist, Patti Hamaguchi, M.A., CCC-SLP. Visit our website: www.hamaguchiapps.com

Verdict

The call

Social Quest and Between the Lines Level 2 HD both sit at 4.2 stars, but that hides the real split: 86% of Social Quest's written reviews are positive against 40% of Between the Lines Level 2 HD's. Between the Lines Level 2 HD's advantage is price ($19.99 vs $29.99) and update cadence (every 5 months vs every 10 months). On rating, ratings volume, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Social Quest costs $29.99 and Between the Lines Level 2 HD $19.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 4.2 for Social Quest against 4.3 for Between the Lines Level 2 HD. Both are backed by a comparable volume of ratings — 6 and 6 respectively. Written reviews are what separate them: 86% of Social Quest's written reviews are positive against 40% of Between the Lines Level 2 HD's.

UpkeepUpdate frequency

Social Quest ships an update every 10 months, Between the Lines Level 2 HD every 5 months. Both last shipped on November 10, 2026.

Scorecard4 real differences · 6 level
Social Quest versus Between the Lines Level 2 HD: the parameters behind the verdict, then further details
ParameterSocial QuestBetween the Lines Level 2 HD
Price$29.99$19.99 — better
Rating4.2 (6 ratings)4.3 (6 ratings) — better
Positive reviews85.7% of reviews — better40.0% of reviews
Number of ratings66
Update frequencyEvery 10 monthsEvery 5 months — better
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
DevicesiPadiPad
Requires iOS17.014.0 — better
Further details — not scored
Size328 MB219 MB
Age rating4+4+
DeveloperSmarty EarsHamaguchi Learning & Development, LLC

Customer experience

Social Quest

All ratings6 ratings
Positive83.3%
Neutral0.0%
Negative16.7%
Written reviews14 reviews
Positive85.7%
Neutral0.0%
Negative14.3%

Between the Lines Level 2 HD

All ratings5 ratings
Positive80.0%
Neutral0.0%
Negative20.0%
Written reviews5 reviews
Positive40.0%
Neutral0.0%
Negative60.0%

In-app purchases

None

Social Quest

No in-app purchases

None

Between the Lines Level 2 HD

No in-app purchases

Questions

Is Social Quest free?
Social Quest costs $29.99, with no in-app purchases.
Is Between the Lines Level 2 HD free?
Between the Lines Level 2 HD costs $19.99, with no in-app purchases.
Which has better reviews, Social Quest or Between the Lines Level 2 HD?
Between the Lines Level 2 HD is rated higher. Social Quest averages 4.2 out of 5 from 6 ratings, while Between the Lines Level 2 HD averages 4.3 from 6 ratings.
Do Social Quest or Between the Lines Level 2 HD have ads?
Neither Social Quest nor Between the Lines Level 2 HD shows ads.
Which is updated more often, Social Quest or Between the Lines Level 2 HD?
Social Quest ships an update every 10 months, and Between the Lines Level 2 HD every 5 months. Most recently, Social Quest was updated on November 10, 2026 and Between the Lines Level 2 HD on November 10, 2026.

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