GyrOrbital vs StoneWright
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
GyrOrbital
Defend a planet from an endless barrage of enemy missiles using gyroscope controls. Aim and destroy incoming threats to prevent them from breaching planetary shields. Compete with friends via Gamecenter integration.
- Gyroscope controlled aiming
- Destroy enemy missiles
- Protect planetary shields
- Endless enemy horde
- Gamecenter integration
- Twitter integration
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Gyroscope controlled missile defense! Protect a doomed world by finding and destroying an endless horde of enemies before they can break through your planet's shields. * Use your gyroscope to its full potential! * Target and destroy the enemy missiles to protect the planet. * Gamecenter and Twitter Integration
StoneWright
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You have a pile of stones. You have a gap to fill. Pick a stone, place it, see if it holds. StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands. The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation. BUILD: • Walls — Learn the grammar: two over one, break the joints, weight over weight • Corners — The wall turns. Tie-stones matter. • Gates — Span a gap without mortar. Master the lintel. • Arches — Temporary support, keystone, release. Will it hold? • Cairns — Vertical balance. Small footprint, increasing height. • Impossible stones — Late game. Eggs. Spheres. Slabs too thin. FAIL: Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something. RETURN: No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen. LISTEN: Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble. Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry. No ads. No data collection. No notifications asking you to come back. The wall is its own reward.
Screenshots
Verdict
The clearest difference is iOS requirement: GyrOrbital at 6.0 against StoneWright's 17.6. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | GyrOrbital | StoneWright |
|---|---|---|
| Price | Free | Free |
| Rating | 3.9 (17 ratings) — better | — |
| Positive reviews | 75.6% of reviews | — |
| Number of ratings | 17 — better | — |
| Update frequency | Every 8 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 6.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 2 MB | 20 MB |
| Age rating | 4+ | 9+ |
| Developer | Patrick Winchell | Justin Neuman |
In-app purchases
GyrOrbital
No in-app purchases
StoneWright
No in-app purchases
Questions
Is GyrOrbital free?
Is StoneWright free?
Do GyrOrbital or StoneWright have ads?
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