Comparison

Random Input vs CardGf

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Random Input

This utility app generates random cards, suits, or numbers, acting as a virtual spectator with feedback. It serves as an introduction to more advanced magic training tools.

Highlights
  • Random card generation
  • Random suit generation
  • Random number generation (1-52)
  • Virtual spectator feedback
  • Introduction to magic training tools
Features
Read full description

Random Input simply generates random cards, suites or numbers from 1 to 52 and serves as a virtual spectator who whispers you random feedback. Random Input serves as a a free introduction to 'Acaan Trainer', 'Stack Trainer', 'Twice as Hard Trainer', 'Serial Sum Trainer', and 'Gauge Trainer', which represent the single most unified set of technical learning tools for close-up magicians. These apps are available by this developer in the App Store. Swipe, swipe, touch. Swipe and again. Randomly. Additional information: - License agreement - https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ - Privacy policy - https://yeahgic.com/pge_PrivacyRandom.htm

About

CardGf

Features
Read full description

CARDGF makes digital card tracking simple and worry-free. Join user groups who love organizing and visualizing their collection in a seamless layout. Explore your creativity with confidence—experience CARDGF today! Privacy Policy: https://www.cardgf.com/privacy Terms of Service: https://www.cardgf.com/terms-of-service

Screenshots

Random Input4 screens
CardGf3 screens

Verdict

The call

The clearest difference is in-app purchases: CardGf at none against Random Input's 2. CardGf also leads on update cadence (weekly vs every 5 months). On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Random Input sells 2 in-app purchases, starting at $0.99 per 3 months. CardGf asks for nothing beyond the download.

UpkeepUpdate frequency

Random Input ships an update every 5 months, CardGf weekly. The most recent releases landed on September 28, 2026 and September 20, 2026 respectively.

Scorecard2 real differences · 8 level
Random Input versus CardGf: the parameters behind the verdict, then further details
ParameterRandom InputCardGf
PriceFreeFree
Rating1.0 (1 ratings) — better—
Positive reviews0.0% of reviews—
Number of ratings1 — better—
Update frequencyEvery 5 monthsWeekly — better
AdsNoNo
In-app purchasesYesNo — better
MonetizationSubscription—
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS15.615.0 — better
Further details — not scored
Size6 MB32 MB
Age rating4+17+
DeveloperRalph CosROZAN ABAS ABASI

In-app purchases

2 purchases

Random Input

Subscriptions2
  • 3 Months Subscription3 Days trial$0.993 Months
  • Annual Subscription3 Days trial$1.991 Year
None

CardGf

No in-app purchases

Questions

Is Random Input free?
Random Input is free to download, with in-app purchases available.
Is CardGf free?
CardGf is free to download, with no in-app purchases.
Do Random Input or CardGf have ads?
Neither Random Input nor CardGf shows ads.
Which is updated more often, Random Input or CardGf?
Random Input ships an update every 5 months, and CardGf weekly. Most recently, Random Input was updated on September 28, 2026 and CardGf on September 20, 2026.

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