Comparison

Bridge Constructor Playground! vs Heistcut

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Bridge Constructor Playground!

Design and test bridges across various terrains in this creative building game. With no budget or material limits, experiment with different designs and materials to ensure your structures can withstand the weight of cars and trucks. Offers an accessible introduction to bridge building for all ages.

Highlights
  • 32 challenging levels
  • 5 diverse settings
  • Extensive tutorial
  • New badge system
  • 4 building materials
  • Stress load visualization
  • Car and truck stress tests
Features
Read full description

Bridge Constructor Playground offers people of all ages an introduction to the topic of “bridge building”. This game gives you the freedom to let your creative side run riot – nothing is impossible. Across 30 innovative levels you have to build bridges over deep valleys, canals or rivers. Following this your bridges will be subjected to a stress test to see whether they can support the weight of the cars and/or trucks which drive across them. In comparison to the #1 hit Bridge Constructor, Bridge Constructor Playground offers an even easier entry to the game incl. an extensive tutorial. With no fixed budget, and next to no limitations on building materials, there are almost no limits: you can build and construct to your heart’s desire. Here you are free to do as you please and let the time fly by with creative bridge building. Experienced players will enjoy the challenges of the new badge system: for every bridge there are 5 badges to be won for which you must fulfill certain requirements. For example, building a bridge that can carry no more than a certain load limit. All of this, paired with a bright and friendly look, makes Bridge Constructor Playground an exciting and also educational experience for the whole family, offering hours of gaming fun. FEATURES: • 32 Levels • 5 Settings: City, Canyon, Beach, Mountains, Rolling hills • Survey map with unlocked worlds / levels • Extensive tutorial for easy entry to the game • New badge system for beginners and pros • 4 different building materials: wood, steel, steel cable, concrete piles • Percentages and colored visualization of building material’s stress loads • Two different stress levels: car and truck • High score per Level • Connection to the Game Center with leaderboards and achievements • Connection to Facebook (Upload screenshots and bridge scores)

About

Heistcut

Features
Read full description

By day you case the building. In the evening you draw the plan. At night it runs – second by second, exactly as you drew it. Heistcut is a heist puzzle without words. Above you see the building in section, below its floor plan. Set waypoints, crawl under light beams, wait for the guard to turn, send the dog ahead – and play the whole night on the timeline before you commit. WHY PLAYERS LOVE IT • 28 heists in four places: a villa, an art hall, a harbour warehouse and a bank. • A crew of two: you plan both. Your partner can cut the power for twenty seconds. • Teamwork heists: pressure plates and twin switches that only open with two – or with the dog. • Light beams, cameras, time locks, lifts and a guard with a torch. • A wanted level instead of game over: every alarm costs loot and brings the police closer. • Scrub the night before it happens: the section shows your plan at any second. • Daily heist: one job a day with its own twist. Keep your streak. • Three marks per heist: done · unseen · took everything. • Synthwave soundtrack and Florida neon by night. • Plays offline. No ads, no tracking, no account, no purchases. • In English, German, French, Spanish, Japanese, Chinese, Hindi and Vietnamese. Heistcut is free. Draw the plan – and watch it run.

Screenshots

Bridge Constructor Playground!4 screens
Heistcut4 screens

Verdict

The call

The clearest difference is in-app purchases: Heistcut at none against Bridge Constructor Playground!'s 1. Heistcut also leads on ads (none vs shown). Bridge Constructor Playground!'s advantage is device support (3 vs 1) and iOS requirement (13.0 vs 18.0). On price there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Bridge Constructor Playground! sells 1 one-off in-app purchase. Heistcut asks for nothing beyond the download.

Scorecard4 real differences · 6 level
Bridge Constructor Playground! versus Heistcut: the parameters behind the verdict, then further details
ParameterBridge Constructor Playground!Heistcut
PriceFreeFree
Rating4.2 (675 ratings) — better—
Positive reviews70.5% of reviews—
Number of ratings675 — better—
Update frequencyEvery 4 months—
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS13.0 — better18.0
Further details — not scored
Size78 MB2 MB
Age rating4+4+
DeveloperHeadup GmbHAndreas Rutsch

Bugs and requests

Bridge Constructor Playground!

Reported bugs

3 issues
  • Crashes on certain levels
  • Trucks clipping through the road
  • Inconsistent performance on older devices

Requested features

4 requests
  • More levels and content
  • Sandbox mode with unlimited resources
  • Ability to save and load custom bridges
  • Improved physics and vehicle behavior

Heistcut

Not enough reviews yet to summarise bugs or requests.

In-app purchases

1 purchases

Bridge Constructor Playground!

One-time1
  • Unlock full version$1.99
None

Heistcut

No in-app purchases

Questions

Is Bridge Constructor Playground! free?
Bridge Constructor Playground! is free to download, with in-app purchases available.
Is Heistcut free?
Heistcut is free to download, with no in-app purchases.
Do Bridge Constructor Playground! or Heistcut have ads?
Bridge Constructor Playground! shows ads; Heistcut does not.

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