CARD COLLECT vs SoulStack
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
CARD COLLECT
Collect a variety of cards with different rarity levels. Use in-game currency earned over time to purchase card packs and expand your collection. Enjoy the strategic element of accumulating resources to acquire new cards.
- Card collection gameplay
- Multiple rarity levels (Normal to Triple.S)
- In-game currency system ('imagites')
- Resource accumulation for purchases
- Pack-based card acquisition
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"CARD COLLECT" is a game where you enjoy collecting many cards as possible. In this game you use "imagites" to buy cards. The container at the bottom of the main screen keeps accumulating imagites. If you tap the container, it shows how many imagites you can use to purchase imagtes. You can buy cards per pack by collecting cards into each pack. There are 5 degrees of rarity; Normal, Rare, SuperRare, Double.S, Triple.S. Enjoy collecting the cards!
SoulStack
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SOULSTACK — a necromancer auto-battler of stacked souls. You were a master of death, stripped of power and cast into the Pit: an endless tower of the dead. But every foe you slay rises to serve you. Recruit them. Fuse them. Weave a legion that multiplies — and climb. ◆ A LEGION THAT COMPOUNDS Draft undead, beasts, mages, and rogues into your warband. The power isn't flat stats — it's synergy. Line up the right tribes, roles, and Authorities and your army doesn't add up, it MULTIPLIES. Find the engine, break the wall. ◆ CLIMB THE ENDLESS PIT Every run is a fresh draft. Scout the floor ahead, counter it, and climb — the dead grow without limit as you rise. Fall, and you return to Level 1… but the servants you raised carry into the next life. Rise again. ◆ COMPETE WITH FRIENDS — ON YOUR TIME Conquer the Pit and set your army to guard your star. Then raid your friends' stars across a season of standings. It's all ASYNC — no live matches, no waiting, no always-online. Take a turn whenever you like; the war continues without you. ◆ FAIR BY DESIGN Premium — buy once. No ads. No gacha. No pay-to-win: the unlock sells the full climb and the collection, never power. Competition is normalized, so skill wins, not spending. ◆ THEORYCRAFT-DEEP Deterministic combat and simulation-tuned balance reward mastery over luck. Dozens of units, items, and Authorities to combine — the deeper you read the synergies, the higher you climb. Raise the dead. Stack the souls. Climb.
Screenshots
Verdict
The clearest difference is update cadence: SoulStack at every 2 weeks against CARD COLLECT's every 6 weeks. CARD COLLECT's advantage is iOS requirement (7.0 vs 15.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. CARD COLLECT sells 3 one-off in-app purchases and SoulStack sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
CARD COLLECT ships an update every 6 weeks, SoulStack every 2 weeks. The most recent releases landed on November 1, 2026 and November 10, 2026 respectively.
| Parameter | CARD COLLECT | SoulStack |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (5 ratings) — better | — |
| Positive reviews | 75.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 6 weeks | Every 2 weeks — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 19 MB | 49 MB |
| Age rating | 4+ | 12+ |
| Developer | RUCKYGAMES CO., LTD. | Xdge Technologies LLC |
In-app purchases
CARD COLLECT
- Bowl Limit+1000$0.99
- Bowl Limit+2000$1.99
- Imagite Fall SpeedUp$1.99
SoulStack
- Soulstack: Full Game$6.99









