Hit vs A.P.P.L.U.S
Price, ratings, monetisation and update history for both apps, side by side â with what reviewers say about each.
Hit
This app connects multiple iPhones and iPads wirelessly to create a quiz or game show environment. One device acts as the question master, while others function as solvers, displaying who buzzed in first and the answer order. It's ideal for interactive group activities.
- Wireless device connection
- Question master and solver roles
- Real-time buzzer indication
- Answer order display
- AirPlay output support
- Expandable to ten solvers
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Please note: In iOS 9 and later, Bluetooth connection can not be made. Please connect in the same Wifi environment. "It is the early push judgment machine" which I tie plural iPhone and iPad with wireless, and is usable. - It connect three solvers to one question-master. -> It is shown when oneself pushed it to a solver. -> The answer turn of the solver is shown a question-master. - It is connected in Bluetooth or the same Wi-Fi environment. A question-master uses iPad and is a force perfect score when I output it in the big screen in AirPlay. Only the question-master is enough for the purchase of the adding on. It can be connected to ten. Importance : When iOS 5 and iOS 6.0 exists together in the terminal of the answer person, please connect the terminal of iOS 6.0 first. When iOS 5 is connected first, connection of the terminal of iOS 6.0 immediately is cut off. ã--> This problem does not appear in iOS 6.1.
A.P.P.L.U.S
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A.P.P.L.U.S (Alliance Partner Products Live Update System) offers a new IoE (Internet of Energy) on a rental basis. Its intuitive and user-friendly interface communicates the energy status in a timely and smart manner. It aims to serve as a hub for easily conveying initiatives related to essential efforts for a sustainable society, such as the utilization of renewable energy and decarbonization, to stakeholders.
Screenshots
Verdict
The clearest difference is in-app purchases: A.P.P.L.U.S at none against Hit's 1. A.P.P.L.U.S also leads on update cadence (fortnightly vs every 3 months). Hit's advantage is iOS requirement (8.0 vs 13.0). On price, ads and device support there is nothing between them.
Scored on Price ¡ Rating ¡ Positive reviews ¡ Number of ratings ¡ Update frequency ¡ Ads ¡ In-app purchases ¡ Monetization ¡ Best chart rank ¡ Devices ¡ Requires iOS
Both are free to download. Hit sells 1 one-off in-app purchase. A.P.P.L.U.S asks for nothing beyond the download.
Hit ships an update every 3 months, A.P.P.L.U.S fortnightly. The most recent releases landed on September 24, 2026 and October 6, 2026 respectively.
| Parameter | Hit | A.P.P.L.U.S |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 36.4% of reviews | â |
| Update frequency | Every 3 months | Fortnightly â better |
| Ads | No | No |
| In-app purchases | Yes | No â better |
| Monetization | Free with in-app purchases | â |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 8.0 â better | 13.0 |
| Further details â not scored | ||
| Size | 2 MB | 84 MB |
| Age rating | 4+ | 4+ |
| Developer | Keietsu Yasuhara | NextDrive Co. |
In-app purchases
Hit
- Connection number of people increase$2.99
A.P.P.L.U.S
No in-app purchases
Questions
Is Hit free?
Is A.P.P.L.U.S free?
Do Hit or A.P.P.L.U.S have ads?
Which is updated more often, Hit or A.P.P.L.U.S?
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