GeoFit vs TurtleArt
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
GeoFit
This educational app challenges users to fit geometric shapes into various frames, creating unique patterns. It offers a creative way to explore spatial reasoning and problem-solving with a variety of shapes and frame types.
- Geometric shape fitting
- Multiple frame types (square, hexagonal, octagonal)
- Variety of shapes (squares, diamonds, triangles, trapezoids)
- Creative pattern generation
- Spatial reasoning challenges
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Based on Donna Bretl's wood "Bretl Blocks" puzzles, GeoFit challenges you to fit small squares, diamonds, triangles, and trapezoids into square, hexagonal, and octagonal frames. Lots of "solutions" are possible, resulting in a wide variety of interesting, surprising, and beautiful patterns.
TurtleArt
Create visual art using code by snapping together puzzle-like blocks. This app offers a gentle introduction to programming concepts through a constructionist learning environment, encouraging creativity and mathematical thinking.
- Drag and drop coding blocks
- Art and math integration
- Save and share creations
- Remixable sample projects
- No levels or explicit goals
- Constructionist learning environment
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TurtleArt is an app that lets you create images with code. Snap puzzle-like blocks together to give the turtle a sequence of commands and watch your image take shape. Recommended ages 9+ CREATE WITH CODE We created TurtleArt to make images at the intersection of art and math. It also happens to be a gentle introduction to coding. TurtleArt has a small vocabulary. This makes it a microworld, not a general coding environment like many other block based systems. TurtleArt is 'hard fun'! FEATURES - Simple drag and drop blocks - Samples for exploring and remixing - Help materials to answer your questions - Save images to the Camera Roll to share with friends and family - Copy and paste any TurtleArt image into a new project and see its code - No levels, no puzzles, no explicit goals - No third-party advertising - No in-app purchases A CONSTRUCTIONIST LEARNING ENVIRONMENT TurtleArt is rooted in Seymour Papert’s constructionism, where children learn best by making things that are personally meaningful. In the late 1960s Seymour Papert and his colleagues started developing the Logo programming language. The early versions of Logo introduced the Turtle, a cybernetic creature that responded to commands and established an environment rich in mathematical thinking. ABOUT TurtleArt is brought to you by the Playful Invention Company. We play. We invent. The company is a playground for its founders, Paula Bontá and Brian Silverman. Check out our website www.playfulinvention.com to see other projects and passions. PRIVACY We take kids' privacy very seriously. We do not collect personal information of any kind. Children will never be exposed to in-app purchases or third-party advertisements while playing with the app.
Verdict
The clearest difference is price: GeoFit at Free against TurtleArt's $9.99. GeoFit also leads on iOS requirement (9.0 vs 15.6). TurtleArt's advantage is rating (4.3 vs 1.0) and update cadence (every 12 months vs every 36 months). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
GeoFit is free to download; TurtleArt costs $9.99 up front. Neither carries in-app purchases, so what you see is what you pay.
TurtleArt holds the better App Store score, 4.3 against 1.0. Both are backed by a comparable volume of ratings — 1 and 4 respectively.
GeoFit ships an update every 36 months, TurtleArt every 12 months. The most recent releases landed on September 6, 2026 and September 2, 2026 respectively.
| Parameter | GeoFit | TurtleArt |
|---|---|---|
| Price | Free — better | $9.99 |
| Rating | 1.0 (1 ratings) | 4.3 (4 ratings) — better |
| Positive reviews | — | 40.0% of reviews |
| Number of ratings | 1 | 4 — better |
| Update frequency | Every 36 months | Every 12 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free — better | Paid |
| Devices | iPad | iPad |
| Requires iOS | 9.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 16 MB | 19 MB |
| Age rating | 4+ | 4+ |
| Developer | Thomas Bretl | Playful Invention Company |
Customer experience
GeoFit
TurtleArt
In-app purchases
GeoFit
No in-app purchases
TurtleArt
No in-app purchases









