Obsession vs Ripple Effect
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Obsession
A two-player board game where players race to move their ten rings into a "Safety Zone" before their opponent. Players roll dice to determine moves, strategically advancing their own rings or hindering their opponent's progress.
- Two-player competitive gameplay
- Dice-based movement mechanics
- Strategic ring advancement
- Opponent ring hindrance
- iPad-exclusive interface
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Obsession is a board game for two players in which one player wins by moving his ten rings along ten slots. He must get all ten rings into the "Safety Zone" before his opponent. Each player rolls a pair of dice, and can move a number of rings given by the sum of the two dice. He choose either to move their own rings up, or their opponent's rings down. The two players take place on the opposite sides of the iPad screen. In the middle of the screen a board is shown with two symmetrical zones, one for each player. In each zone there is a set of 10 long oval slots, and a second set of 10 small circular slots. The last set is the Safety Zone. On each zone, a set of rings is also shown: the red ones are owned by player 1, and the white ones by player 2. All the rings are initially in the start position. When the turn of a player comes, he can see a red and white button on his side of the screen, and he should touch it. Two dice start rolling at this point. When they stop, the number of available moves is given by the sum of the two dice. A line of white dots is also shown on the player's side, indicating the number of available moves. The player can now start touching rings to move them. Touching one of his rings, he will move it from the start to the advanced position, or from the advanced position to his Safety Zone. Touching one of the adversary's rings in the advanced position, he will move it back to the base position. Normally a player can only move a given ring once at each turn. But, in order to prevent stalling situations, when all the possible move are exhausted and the player has more available moves, then he will be allowed to move again a ring already moved in the same turn. Rings on the Safety Zone cannot be moved back. At each move, the number of residual available moves is decreased. The line of white dots will be updated consequently. When all the available moves are done, the turn passes to the other player. The game ends when one player puts all of his rings in the Safety Zone.
Ripple Effect
A logic puzzle game where you fill rooms with numbers according to specific row and column separation rules. It offers over 500 levels across various sizes and difficulties, with features like automatic error highlighting and progress saving.
- Over 500 levels
- 5 board sizes
- 5 difficulty levels
- Automatic wrong number highlighting
- Autosave progress
- Best completion time recording
- Game Center Achievements
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Ripple Effect is a logic puzzle with simple rules. The puzzle consists of a rectangular board divided into "rooms". Each room must be filled with each of the numbers from 1 to the number of cells in the room. If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, if two 4s appear in the same row, then they must be separated by at least 4 cells. **** Ripple Effect features **** # Content - 5 different sizes of board - 5 difficulty levels - more than 500 levels # Features - Highlight wrong number automatically - Autosave the process of unfinished levels - Record best completion time for each level # Challenge - Game Center Achievements - Try to complete as many levels as possible
Screenshots
Verdict
The clearest difference is price: Ripple Effect at Free against Obsession's $0.99. Ripple Effect also leads on rating (4.0 vs 1.0) and update cadence (every 5 months vs every 38 months). Obsession's advantage is in-app purchases (none vs 1) and ads (none vs shown).
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Ripple Effect is free to download; Obsession costs $0.99 up front. Ripple Effect sells 1 one-off in-app purchase. Obsession asks for nothing beyond the download.
Ripple Effect holds the better App Store score, 4.0 against 1.0. Both are backed by a comparable volume of ratings — 1 and 4 respectively.
Obsession ships an update every 38 months, Ripple Effect every 5 months. The most recent releases landed on June 24, 2026 and October 1, 2026 respectively.
| Parameter | Obsession | Ripple Effect |
|---|---|---|
| Price | $0.99 | Free — better |
| Rating | 1.0 (1 ratings) | 4.0 (4 ratings) — better |
| Positive reviews | — | 80.0% of reviews |
| Number of ratings | 1 | 4 — better |
| Update frequency | Every 38 months | Every 5 months — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPad | iPhone, iPad, iPod — better |
| Requires iOS | 12.4 — better | 15.0 |
| Further details — not scored | ||
| Size | 1 MB | 12 MB |
| Age rating | 4+ | 4+ |
| Developer | Luigi Fonti | Stanley Lam |
Customer experience
Obsession
Ripple Effect
In-app purchases
Obsession
No in-app purchases
Ripple Effect
- Upgrade to Full Version$0.99
Questions
Is Obsession free?
Is Ripple Effect free?
Which has better reviews, Obsession or Ripple Effect?
Do Obsession or Ripple Effect have ads?
Which is updated more often, Obsession or Ripple Effect?
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