Hex for iPad vs Qirkat
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hex for iPad
A classic abstract strategy board game played on a hexagonal grid. Players aim to connect opposite sides of the board with their colored stones before their opponent does. Features include undo functionality and a clear turn indicator.
- Hexagonal grid gameplay
- Connect opposite sides
- Turn-based strategy
- Undo last move
- Clear turn indicator
Read full descriptionHide full description
Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Other popular dimensions are 13×13 and 19×19 as a result of the game's relationship to the older game of Go. According to the book A Beautiful Mind, John Nash (one of the game's inventors) advocated 14×14 as the optimal size. History The game was invented by the Danish mathematician Piet Hein, who introduced it in 1942 at the Niels Bohr Institute. It was independently re-invented in 1947 by the mathematician John Nash at Princeton University. Hex is an abstract strategy game that belongs to the general category of "connection" games. Rules Each player has an allocated color, Red and Blue being conventional. Players take turns placing a stone of their color on a single cell within the overall playing board. The goal is to form a connected path of your stones linking the opposing sides of the board marked by your color, before your opponent connects his or her sides in a similar fashion. The first player to complete his or her connection wins the game. The four corner hexagons each belong to both adjacent sides. The turn of each player is shown by a red or blue disc on a side of the board game. The player must touch a cell to fill it with his own color. After that, he can cancel his last move using the 'Undo' button, and redo a different move. When the move is done, the turn comes of the opponent player. John Nash proved in 1952 that a game of Hex cannot end in a tie, and that for a symmetric board there exists a winning strategy for the player who makes the first move (by the strategy-stealing argument). However, the argument is non-constructive: it only shows the existence of a winning strategy, without describing it explicitly. Finding an explicit strategy has been the main subject of research since then.
Qirkat
Read full descriptionHide full description
Qirkat – also known as alquerque – is a board game that was popular in Medieval Spain, played by kings and queens and caliphs and commoners alike. Although it evolved into other popular games like checkers, qirkat itself was largely forgotten – until now. Play against another human or the AI – or watch the AI play itself. Includes documentation, move suggestions, analysis tools, and three short stories. Rules: - Whichever player runs out of moves (or pieces) first, loses. - You can only move forward or sideways onto a free point. - You can't move a piece back to a point it's already occupied. - But you can jump over your opponent's pieces in any direction. - In fact, you have to jump if you can. - Multiple jumps are possible. - That's it!
Screenshots
Verdict
The clearest difference is device support: Qirkat at 4 against Hex for iPad's 1. Qirkat also leads on iOS requirement (14.0 vs 18.6). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Hex for iPad costs $0.99 and Qirkat $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Hex for iPad ships an update every 38 months, Qirkat every 20 months. The most recent releases landed on October 16, 2026 and October 10, 2026 respectively.
| Parameter | Hex for iPad | Qirkat |
|---|---|---|
| Price | $0.99 | $0.99 |
| Rating | 3.0 (2 ratings) — better | — |
| Positive reviews | 33.3% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 38 months | Every 20 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPad | iPhone, iPad, iPod, Mac — better |
| Requires iOS | 18.6 | 14.0 — better |
| Further details — not scored | ||
| Size | 1 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Luigi Fonti | Jonathan Huston |
In-app purchases
Hex for iPad
No in-app purchases
Qirkat
No in-app purchases








