Drevepsina vs Red Fire
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Drevepsina
Engage in large-scale real-time strategy battles. Build your base, train your forces, and conquer opponents across hundreds of levels. Enjoy a ad-free and microtransaction-free gaming experience.
- Large-scale battles
- Base development
- Army training
- 250+ campaign levels
- Map editor
- Calendar mode
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Drevepsina is a simple RTS about impressive large scale battles. Develop your base, train your army, and destroy your opponents. I respect the players, so I did not add advertising or microtransactions to the game. Features: - Easy to learn - Campaign with 250+ levels - Map editor - Calendar mode - Clean UI
Red Fire
Engage in turn-based strategic warfare across East Asia from 1950-1975. Command diverse land, air, and naval forces of numerous nations in historical and fictional conflicts. Experience realistic Cold War combat with intelligent AI and hotseat multiplayer.
- Turn-based strategy
- East Asian Cold War setting
- Land, air, and naval forces
- Dozens of nations
- Realistic combat simulation
- Intelligent adaptive AI
- Hotseat multiplayer
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Red Fire is a turn-based strategic wargame set in East Asia between the years 1950-1975. Take command of land, air, and naval forces of dozens of nations including the US, USSR, China, Taiwan, North and South Korea, North and South Vietnam, France, Thailand, Indonesia, and the Philippines. Experience Korean War, Vietnam War, and many other conflicts - both historical and fictional. Command squadrons of more than 500 types of aircraft, from biplanes to multirole fighter jets. Control the seas with more than 500 types of warships including submarines, battleships and aircraft carriers. Leverage new tools like surface-air missiles, air-air refueling tankers, attack helicopters, and missile cruisers to dominate the battlefield. Red Fire is powered by a detailed and realistic simulation of Cold War-era air, naval, and ground combat. Fight against an intelligent AI which constantly adapts its strategy to ensure every game is challenging and unique. Challenge a friend in hotseat multiplayer (pass-and-play). Red Fire contains no in-app purchases or ads of any kind, and an internet connection is not required to play. Buy the game once and get access to all current and future content.
Screenshots
Verdict
The clearest difference is price: Drevepsina at $2.99 against Red Fire's $5.99. Drevepsina also leads on iOS requirement (8.0 vs 15.6). Red Fire's advantage is chart position (#196 vs unranked). On rating, review sentiment, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Drevepsina costs $2.99 and Red Fire $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Red Fire holds the better App Store score, 4.8 against 4.6. Both are backed by a comparable volume of ratings — 32 and 93 respectively. Written reviews point the same way: 91% of Drevepsina's written reviews are positive against 92% of Red Fire's.
Drevepsina ships an update every 3 months, Red Fire every 6 weeks. The most recent releases landed on November 3, 2026 and November 4, 2026 respectively.
| Parameter | Drevepsina | Red Fire |
|---|---|---|
| Price | $2.99 — better | $5.99 |
| Rating | 4.6 (32 ratings) | 4.8 (93 ratings) — better |
| Positive reviews | 90.9% of reviews | 92.2% of reviews — better |
| Number of ratings | 32 | 93 — better |
| Update frequency | Every 3 months | Every 6 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free — better | Paid |
| Best chart rank | — | #196 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 57 MB | 166 MB |
| Age rating | 9+ | 12+ |
| Developer | Ivan Yakovliev | Geoffrey Ayre |
Customer experience
Drevepsina
Red Fire
Bugs and requests
Drevepsina
Not enough reviews yet to summarise bugs or requests.
Red Fire
Reported bugs
11 issues- Game crashes frequently
- Freezes on resolving conflicts preventing turn progression
- Aircraft auto-renew orders system malfunction
- Naval and land forces stuck on Guam island
- Ships unable to find routes from Guam
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- AI captures areas behind player lines unrealistically
- Carrier planes launch from destroyers instead of carriers
- Notch display compatibility issue
- Campaign Red Fire ends prematurely at March 26, 1969
- Nuclear war notifications trigger without player action
- Game lag with large unit concentrations (6.7M+ troops)
Requested features
20 requests- European theatre/Cold War Europe map
- Middle East and North Africa campaigns
- South America and Central America scenarios
- Modern era (1970s-2020s) game version
- Group land and air units like naval units
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- Artillery units with ranged mechanics
- Individual aircraft selection from squadrons
- WWI and Gulf War scenarios
- India and Pakistan as playable nations
- Mission editor for campaign customization
- Ability to disband units and ships
- Force allied AI to move troops
- More save slots
- PC/desktop port
- Star Wars version
- American Civil War scenario
- Cuban Missile Crisis campaign
- Diplomacy complexity improvements
- Vehicle variants expansion
- Reduced AA missile quantities
In-app purchases
Drevepsina
No in-app purchases
Red Fire
No in-app purchases









