Keep Falling vs Feel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Keep Falling
Embark on a thrilling freefall adventure, guiding a character through an endless loop of platforms. Collect coins, use power-ups, and compete on leaderboards to see how far you can fall. Simple tap controls allow for precise directional movement and dropping through obstacles.
- Fast-paced fall-down gameplay
- Endless platform navigation
- Coin collection
- Power-up usage
- Global leaderboards
- Tap-to-move controls
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Welcome to “Keep Falling”, the ultimate freefall adventure! - Fast-paced fall-down game - Guide your character through an endless loop of platforms. How far can you fall? - Collect coins and unleash power-ups on your way down. Boost your speed or attract all the coins with a powerful magnet! - Showcase your skills and compete for the top spot on the leaderboards! - Tap the screen the side you want the character to move to, change its direction, drop through platforms and keep falling! Have fun!
Feel
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Feel-O is a sensory test of focus and reflex designed entirely around the sense of touch. Powered by advanced Core Haptics, it transforms your device into a pulsing digital heart. Two Ways to Play: Standard Mode: Use elegant ECG visuals and the expanding heart to find your groove. Competitive Mode: The ultimate challenge. The screen fades to black, forcing you to rely solely on touch and sound in a state of pure concentration. Clinical Precision: Track your mastery with millisecond accuracy. Review your current, average, and best timing "Deltas" in real-time. Customize the pulse speed and vibration intensity to match your reflexes. Compete on global leaderboards or find your meditative flow.
Screenshots
Verdict
The clearest difference is device support: Keep Falling at 3 against Feel's 1. Keep Falling also leads on iOS requirement (15.0 vs 18.6). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Keep Falling sells 1 one-off in-app purchase and Feel sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
| Parameter | Keep Falling | Feel |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 weeks | — |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 18.6 |
| Further details — not scored | ||
| Size | 135 MB | 8 MB |
| Age rating | 4+ | 4+ |
| Developer | Jose Gonzalez | Marc Picco |
In-app purchases
Keep Falling
- No Ads$1.99
Feel
- Remove Ads$0.99
Questions
Is Keep Falling free?
Is Feel free?
Do Keep Falling or Feel have ads?
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