Comparison

Squell vs Gridlock Dungeon

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Squell

A casual spelling game combining vocabulary challenges with spatial reasoning. Rearrange letter grids to form words, with move count impacting score. Enjoy offline play and save progress to return anytime.

Highlights
  • Spatial reasoning word puzzles
  • Move-based scoring system
  • Save progress and resume anytime
  • Offline gameplay
  • Addictive and engaging gameplay
  • Simple, clean design
Features
Currently charting
Read full description

Squell is a casual spelling game that challenges your vocabulary and your spatial reasoning. Imagine Boggle got a little too friendly with a Rubik's cube and you've got Squell. Rearrange a grid of letters to spell words. How many moves you make matters, but get good and keep the game going to rack up tons of points. Squell games are controlled by how many moves you make, so you play it at your own pace. It's a great game to put down and come back to later, since all progress is saved on your device as you play and you can always review the words you've already spelled. It works offline, so it's great on a plane, a train, or in that waiting room with no cell service. Squell is simple to play, but with plenty of strategies to uncover and master, you'll come back to it again and again!

About

Gridlock Dungeon

Navigate a dungeon grid, clearing creatures by tracing an uninterrupted path. Solve increasingly complex puzzles, unlock new mechanics, and utilize hints to overcome challenges. Enjoy a charming art style and immersive music in this strategic puzzle adventure.

Highlights
  • Clear creatures by tracing paths
  • Progressively complex puzzles
  • Unlockable creatures and mechanics
  • Helpful hint system
  • Replayable puzzles
  • Intuitive tap-and-drag gameplay
Features
Read full description

Embark on a journey through the depths of Gridlock Dungeon, a captivating puzzle adventure. You, the hero, must clear creatures by traversing an uninterrupted path through the dungeon grid. Each level presents a unique challenge, with progressively complex puzzles that will test your strategy and wit. As you descend further, unlock new creatures, traps, and mechanics that add fresh layers of difficulty. Struggling with a particularly devious puzzle? Use carefully crafted hints to nudge you in the right direction. Return to previous puzzles to perfect your solutions or challenge yourself again. Featuring an intuitive tap-and-drag gameplay system, Gridlock Dungeon offers a smooth learning curve with endless replayability. Lose yourself in its atmospheric music and delightful art style, which bring the dungeon's eerie yet charming world to life. Key Features: - 100 unlockable creatures and puzzle mechanics - 500 replayable puzzles - Helpful hints if you get stuck - Immersive music and charming, hand-crafted art - Easy-to-learn, hard-to-master grid-based gameplay

Screenshots

Squell4 screens
Gridlock Dungeon4 screens

Verdict

The call

The clearest difference is update cadence: Squell at every 8 days against Gridlock Dungeon's every 4 months. Squell also leads on review sentiment (100% vs 80%) and price ($0.99 vs $3.99). On rating, ratings volume, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Squell costs $0.99 and Gridlock Dungeon $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 4.8 for Squell against 4.8 for Gridlock Dungeon. Both are backed by a comparable volume of ratings — 26 and 12 respectively. Written reviews are what separate them: 100% of Squell's written reviews are positive against 80% of Gridlock Dungeon's.

UpkeepUpdate frequency

Squell ships an update every 8 days, Gridlock Dungeon every 4 months. The most recent releases landed on October 14, 2026 and October 8, 2026 respectively.

Scorecard3 real differences · 8 level
Squell versus Gridlock Dungeon: the parameters behind the verdict, then further details
ParameterSquellGridlock Dungeon
Price$0.99 — better$3.99
Rating4.8 (26 ratings)4.8 (12 ratings)
Positive reviews100.0% of reviews — better80.0% of reviews
Number of ratings26 — better12
Update frequencyEvery 8 days — betterEvery 4 months
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
Best chart rank#140 — better#188
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS12.012.0
Further details — not scored
Size29 MB145 MB
Age rating4+9+
DeveloperCompassionate Robot Studios LLCRed Hawk Games

Customer experience

Squell

All ratings26 ratings
Positive92.3%
Neutral7.7%
Negative0.0%
Written reviews17 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

Gridlock Dungeon

All ratings12 ratings
Positive91.7%
Neutral8.3%
Negative0.0%
Written reviews5 reviews
Positive80.0%
Neutral20.0%
Negative0.0%

In-app purchases

None

Squell

No in-app purchases

None

Gridlock Dungeon

No in-app purchases

Questions

Is Squell free?
Squell costs $0.99, with no in-app purchases.
Is Gridlock Dungeon free?
Gridlock Dungeon costs $3.99, with no in-app purchases.
Which has better reviews, Squell or Gridlock Dungeon?
Squell and Gridlock Dungeon are both rated 4.8 out of 5 on the App Store, from 26 and 12 ratings respectively.
Do Squell or Gridlock Dungeon have ads?
Neither Squell nor Gridlock Dungeon shows ads.
Which is updated more often, Squell or Gridlock Dungeon?
Squell ships an update every 8 days, and Gridlock Dungeon every 4 months. Most recently, Squell was updated on October 14, 2026 and Gridlock Dungeon on October 8, 2026.
Which is more popular, Squell or Gridlock Dungeon?
Squell currently peaks at #140 in the App Store charts, and Gridlock Dungeon at #188. Chart position reflects recent download velocity rather than total install base.

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