Comparison

ACE Batting vs Hit or Not

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

ACE Batting

Features
Read full description

Our app is designed to provide a unique platform for people of all ages and skill levels to practice their cricket or baseball skills. The app features a variety of drills and exercises specifically tailored to improve batting, fielding, and pitching. The app is perfect for athletes who want to take their game to the next level or for beginners who want to learn the fundamentals of these sports. With our user-friendly interface, users can easily navigate through the app and select the drills that best suit their needs. Our app also provides a community forum where users can connect with other sports enthusiasts and share tips, techniques, and strategies. With regular updates and new content added, users can continue to improve their skills and stay engaged with the app. Download our app now and start mastering your sport today!

About

Hit or Not

This app analyzes baseball plate appearances by calculating expected batting average and slugging percentage based on exit velocity and launch angle. It simulates random outcomes for hits and outs, and visualizes data through heatmaps for deeper analysis.

Highlights
  • Plate appearance evaluation
  • Expected batting average and slugging percentage calculation
  • Exit velocity and launch angle analysis
  • Hit outcome simulation
  • Heatmap visualization of data
  • NCAA and MLB season data integration
Features
Read full description

The Hit or Not app is designed to contribute to coach, player, and fan evaluations of plate appearances (PA) in baseball. The app also works great for batting cage competitions. To make this app work, I take all available data from the 2023-2026 NCAA Division 1 baseball seasons, and 2022-2026 MLB seasons.For each 1 mph increment in exit velocity (EV) and 1° increment in launch angle (LA), I count all instances of outs, singles (1b), doubles (2b), triples (3b) and home runs (hr). The user also has the option to select an outfield direction for the hit. I do not provide the option to choose an infield direction, because NCAA data for hit direction on ground balls is too inaccurate. When the user selects 'MLB', they can make an additional choice to evaluate hits in any of the 30 MLB parks. With these counts based on user input of League, hit Direction, Park, EV, and LA, I compute the mean batting average (AVG) and slugging percentage (SLG). These values of AVG and SLG are equivalent to 'expected stats (xBA or xSLG) for balls in play (not including strikeouts). For both counts and percentages, I apply 9-cell neighborhood averaging around each {EV,LA} pair to account for the average Trackman/Hawkeye errors in EV and LA observations. Similarly, the hit Direction bins are sampled with 5° overlap. When the user taps the 'Calculate' button, the app selects randomly from the distribution of out, 1b, 2b, 3b, and hr counts and displays an outcome that simulates some of the randomness in baseball, while respecting the statistics of the user's inputs for League, hit Direction, Park, EV, and LA. The user can tap the 'Calculate' button as many times as they like, with each tap representing a reroll of the dice. We often use this feature when players or coaches challenge a HitOrNot result during an indoor scrimmage. The heat map screen takes the same data used in the dashboard, and plots the user selected grid as a heatmap. This tool allows users to interrogate the differences in {EV,LA} outcomes for different Leagues, hit Directions, and Parks. The about screen allows users to update the data in the map to the most recent week of NCAA and MLB play. Thank you to Joe Haumacher, Kyle Bonicki, Scott Bradley, and the Princeton University Baseball Team.

Screenshots

ACE Batting4 screens
Hit or Not2 screens

Verdict

The call

The clearest difference is iOS requirement: ACE Batting at 11.0 against Hit or Not's 17.6. On price, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Both ship on a similar rhythm, roughly every 5 months. The most recent releases landed on October 19, 2026 and October 13, 2026 respectively.

Scorecard1 real difference · 8 level
ACE Batting versus Hit or Not: the parameters behind the verdict, then further details
ParameterACE BattingHit or Not
PriceFreeFree
Rating—5.0 (3 ratings) — better
Number of ratings—3 — better
Update frequencyEvery 5 monthsEvery 5 months
AdsNoNo
In-app purchasesNoNo
Monetization—Free
DevicesiPhone, iPod — betteriPhone
Requires iOS11.0 — better17.6
Further details — not scored
Size44 MB69 MB
Age rating17+4+
DeveloperDIGITALRAIZ CREATIVE SOLUTIONS PRIVATE LIMITEDAdam Christian Maloof

In-app purchases

None

ACE Batting

No in-app purchases

None

Hit or Not

No in-app purchases

Questions

Is ACE Batting free?
ACE Batting is free to download, with no in-app purchases.
Is Hit or Not free?
Hit or Not is free to download, with no in-app purchases.
Do ACE Batting or Hit or Not have ads?
Neither ACE Batting nor Hit or Not shows ads.
Which is updated more often, ACE Batting or Hit or Not?
ACE Batting ships an update every 5 months, and Hit or Not every 5 months. Most recently, ACE Batting was updated on October 19, 2026 and Hit or Not on October 13, 2026.

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