Romopolis vs Limnering
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Romopolis
Construct and manage an idyllic ancient Roman city, providing services to happy residents. Earn money, fame, and honor through a comprehensive campaign or custom scenarios. Enjoy a classic time management simulation with trophies and awards.
- Construct ancient Roman cities
- Provide services to residents
- Comprehensive campaign mode
- Custom scenario creation
- Earn money, fame, and honor
- Win trophies and awards
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Build ancient Roman cities. Earn money, fame and honor in this casual simulation game. Construct an idyllic ancient Roman city with plenty of houses and keep your residents happy by providing all the services they need. You'll be rewarded with money, fame and honor. It's up to you how to play - you can work your way to the top in the comprehensive campaign mode or you can create and play your own custom scenarios. Build dozens of Roman-styled houses, structures and other buildings. Trophies and awards available for the meticulous gamer! * Construct an idyllic ancient Roman city. * Build dozens of Roman-styled houses, structures and other buildings. * Win trophies and awards in 24 unique campaign scenarios. * Play your own custom scenarios. * Reach up to 22 achievements. Enjoy this classic and simple time management simulation game from the popular Townopolis-Romopolis-Megapolis series. Achieve various goals by building ancient Roman cities on a limited area with limited resources and in a limited time. But don't worry - you can pause the game at any time, or play casually without the time limit if you prefer.
Limnering
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Paint one page a day. By Christmas, you will have a whole illuminated year. Limnering is a quiet, parchment styled daily puzzle that puts you in the seat of a medieval manuscript painter. Each morning a fresh hand designed page appears in your studio: a saint's portrait, a giant decorative initial, a bestiary creature, a margin drollery, a biblical scene, or a Lindisfarne style carpet page. Tap a region to fill it with the pigment of your choice. Save the page to your year long codex. Come back tomorrow for another. Twelve historical pigments wait in the tray: Lapis lazuli ultramarine, the most expensive medieval pigment, reserved for the Virgin's robe. Vermillion, ground from cinnabar, the bright red of blood and royalty. Gold leaf, beaten foil burnished onto the page for haloes and the figure of Christ. Verdigris, copper acetate, beautiful and corrosive. Malachite, the safe and stable green from copper ore. Indigo, fermented from Indigofera leaves, cheaper than ultramarine. Woad, the European blue, even cheaper. Saffron, hand picked crocus stigmas, used for yellow highlights. Lead white, toxic but bright opaque, the medieval flesh ground. Bone black, charred bones, the scribe's ink and outline color. Madder lake, a cool plant red layered over warmer reds for royal robes. Orpiment, brilliant arsenic yellow, fatal to grind without ventilation. Forty hand designed patterns ship at launch, grouped into six sections: Eight saint portraits with halo, robe, attribute, and flesh. Six decorative initial letters with knotwork interior and marginal vine. Eight marginalia pages: knight and snail, dancing rabbits, monkey trumpet, owl scribe, ape doctor, fox preaching, hare hunting hound, cockerel joust. Four biblical scenes in silhouette: Nativity, Annunciation, Last Supper, Crucifixion. Six bestiary creatures: unicorn, manticore, basilisk, gryphon, leviathan, pelican. Eight geometric Insular carpet pages: four corners, cross of the scribe, rosette, checker field, vesica weave, eight fold knot, star of the north, spiral quadrants. A monastic accuracy score quietly rewards you for following the iconographic conventions a medieval illuminator was taught: gold for haloes, ultramarine for Mary, malachite for foliage, lead white for flesh, vermillion for martyr's robes. The Scriptorium inside the app explains every rule, every pigment, and the source it would have come from. Your scoring history is saved in the codex. There is no time pressure. There is no fail state. There is no system to chase. There is just paint, and parchment, and the soft pluck of a lute when you set down a color. The soundtrack is generated procedurally on device. Three voices model a contemplative monastic chamber piece: an organ drone in the Hypodorian mode, a soft lute pluck for each pigment you apply, and a recorder counterpoint that briefly wells up whenever you satisfy an iconographic rule. No audio files are bundled with the app. Limnering ships with twenty achievements, a yearly codex grid for every UTC day, a sandbox mode that unlocks every pattern from the first launch, accessibility options for reduced motion, dyslexic friendly font, and high contrast outlines, and local SwiftData persistence for the codex. No subscriptions. No in app purchases. No expansion packs. No tracking. No analytics. No accounts. No third party SDKs. Thank you for reading.
Screenshots
Verdict
The clearest difference is update cadence: Limnering at every 5 days against Romopolis's every 2 months. Limnering also leads on price ($2.99 vs $3.99). Romopolis's advantage is device support (4 vs 2) and iOS requirement (13.0 vs 17.0). On ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Romopolis costs $3.99 and Limnering $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Romopolis ships an update every 2 months, Limnering every 5 days. The most recent releases landed on October 2, 2026 and October 3, 2026 respectively.
| Parameter | Romopolis | Limnering |
|---|---|---|
| Price | $3.99 | $2.99 — better |
| Rating | 4.3 (3 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 2 months | Every 5 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPad |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 189 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | Lonely Troops | Robert Corbin |
In-app purchases
Romopolis
No in-app purchases
Limnering
No in-app purchases









