Comparison

理牌無用 vs Dot.Entity

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

理牌無用

Features
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■理牌無用の特徴 1.新感覚!麻雀で脳トレ! 理牌せずに手牌の並びがバラバラの状態で、問題の牌がロンかどうかを頭の中で瞬時に判断するゲームです。 麻雀力をアップしつつ、脳トレもできます。 2.本格的な脳トレができる 限られた時間で、いかに正しく待ちを見抜けれるかを競うクイズです。 いろいろな待ちが次々に出題されるなか、徐々に時間は短くなっていきます。 雀力、判断力、瞬発力など多くの力を求められるため、これらを訓練できるトレーニングアプリにもなります。 3.無料 課金なしで楽しめます。 4.縦画面・横画面両方に対応 大画面でプレイできる横画面だけでなく、縦画面にも対応しています。 片手でさっと操作できますので、電車での時間やスキマ時間にどうぞ。 5.初心者向けチュートリアル実装 ゲームの操作を丁寧にチュートリアル形式で解説しています。 まずはこちらをご覧ください。 6.ランキング対応 全国ランキングに対応しています。 ぜひ、連チャン数No1を目指してください!

About

Dot.Entity

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Dot.Entity You tap. Cells are born. They spread, collide, change shape — the way a short video captures mold growing or fruit decaying. That kind of quiet time-lapse, in your palm. Each cell becomes the seed of a structure no one can predict. Watch it unfold. --- [ What you can do ] ・1-minute tutorial covers the four B3/S23 rules ・Tap the board to drop random presets (Glider, Blinker, Block...). First 10 taps follow a curated sequence so motion is immediate ・47-entry Lexicon (23 still lifes, 20 oscillators, 4 spaceships) auto-populates as you discover patterns. Each entry carries its discovery year, discoverer, historical significance, and trivia ・COMBO mechanic — the longer motion sustains, the higher the counter climbs across 9 distinct tiers (color / sound / haptic). At the top tier the HUD pulses in rainbow ・Dramatic sessions auto-save to REPLAYS (combo peak ≥ 300). 16x time-lapse playback, Shannon entropy graphs, and automatic key- moment markers let you analyze past evolutions ・PLAYGROUND for designing your own patterns (up to 50 saved). EDIT supports finger-drag continuous drawing, each cell ringing a pentatonic note. 5 practice challenges (Block, Glider, R-pentomino, Acorn, Diehard) ・"Today's Challenge" — daily 8x8 puzzle, clear within 5 moves. Optional hints. 7-day sparkline with streak counter ・Share moments as text or image. Photo-library permission is requested ONLY if you choose "Save Image" from the share sheet ・Glossary with 35 English terms — still life, oscillator, spaceship, methuselah, Glider Gun, Universal Constructor, Moore neighborhood, chirality, puffer, Turing completeness, and more. 14+ terms include live preview animations. Daily-rotating trivia card ・26 achievements (Discovery 6 / COMBO 8 / Daily 7 / Meta 5). Stats panel + "Coming up" progress panel. 3 "hint-free clear" achievements give the Daily Challenge a self-best axis ・Daily streak counter with personal-best record --- [ Made for ] ・People who enjoy fast-motion videos of natural processes ・Anyone curious about Conway's Game of Life or cellular automata ・Fans of digital fidgeting and tactile interfaces ・Commutes, waiting rooms, winding down before bed --- [ Design principles ] Zero in-app purchases, ads, social features, or data collection. Fully offline. Sensory-friendly: haptic / audio / visual intensity each adjustable per-axis (off / soft / medium / strong). Auto-detects iOS Reduce Motion and Reduce Transparency. Full VoiceOver support. Predictable, low-stress: all rules in the 1-minute tutorial, no hidden mechanics, no failure states, no time limits. Daily Challenge hints are opt-in. Collection-first: 47-form Lexicon + 26 achievements make "collect them all" the primary axis. Instant tap reward — haptic + visual + audio fire together. --- [ About cellular automata ] Conway's Game of Life, announced by mathematician John Conway in 1970, is the most beloved cellular automaton in the world. From four simple neighbor-counting rules emerge spaceships, oscillators, glider guns, even Turing-complete computation. For over 50 years enthusiasts have discovered new patterns — Glider Gun (Gosper 1970), Pulsar (Conway 1971), Eater 1, Pentadecathlon, LWSS, MWSS, HWSS — all included here with their historical context.

Screenshots

理牌無用4 screens
Dot.Entity4 screens

Verdict

The call

The clearest difference is ads: Dot.Entity at none against 理牌無用's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard1 real difference · 5 level
理牌無用 versus Dot.Entity: the parameters behind the verdict, then further details
Parameter理牌無用Dot.Entity
PriceFreeFree
Update frequencyEvery 7 months—
AdsYesNo — better
In-app purchasesNoNo
DevicesiPhone, iPodiPhone, iPod
Requires iOS15.115.1
Further details — not scored
Size14 MB43 MB
Age rating4+4+
DeveloperSaki InoueMASATOSHI FUJIMOTO

In-app purchases

None

理牌無用

No in-app purchases

None

Dot.Entity

No in-app purchases

Questions

Is 理牌無用 free?
理牌無用 is free to download, with no in-app purchases.
Is Dot.Entity free?
Dot.Entity is free to download, with no in-app purchases.
Do 理牌無用 or Dot.Entity have ads?
理牌無用 shows ads; Dot.Entity does not.

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