Hell Hunter vs Dark Frequency
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hell Hunter
Embark on a horror adventure as a dhampir hunting Dracula. This audio-driven game uses stereo sound for real-time combat, requiring you to attack and dodge based on audio cues. Experience an enhanced combat system and new environmental gimmicks in this story-driven sequel.
- Audio-driven horror adventure
- Real-time combat system
- Stereo sound for attack cues
- Story-driven narrative
- Enhanced combat mechanics
- New relic system
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Hell Hunter: Damned Soul is the frightful story of Elyon, a dhampir, the son of a vampire and a human. In this sequel, the story of Eylon continues a few months after the previous chapter. Elyon is in Transylvania with his objective always clear in his mind, to slay Dracula, the Lord of Darkness. This sequel has improvements and new features in the combat system including new gimmicks and AI enhancements. The chapter also introduces the new relic system, and environmental gimmicks. Follow Elyon in this sequel, I hope you are ready, because a new threat lurks within. This is a horror adventure audiogame which features a real time battle system in which you attack and dodge enemy attacks and completely relies on stereo sound to hear where the attacks come from and how to dodge them. It's also story driven and uses a narrator voice for story and interactions. Hell Hunter: Damned Soul A game by Giovanni Debidda (a.k.a. Tenkarider) Game design by Giovanni Debidda Programming by Giovanni Debidda Framework software by Massimo De Pasquale Story by Giovanni Debidda Sound design, SFX and music by Francesco Zaniboni, Giovanni Debidda, Pro Sound Effects and Freesound.org (CGEffex, cmusounddesign, AmeAngelofSin, fellwell5, pillonoise, sastoryteller, blimp66, rockittt, foxraid, Abacagi, InspectorJ, bevibeldesign, BlueSiren, martian, AldebaranCW, vrodge, Yacob_l, eguobyte, jvmyka@gmail.com, Evil_Ear_Recordings, t-man95) Test by Jackson Blackford, Douglas Gallo, Audio Games Tutorial , Weston Wright and Giovanni Debidda Voice by David McCallion Store Icon Art by Federico Fabbri Administrative Direction by Mirko Venturi Mobile porting by Matteo Manicone (More Games Studio) Special thanks to: Andrea D'Angelo, Audio Games Tutorial and especially to AmeAngelofSin, that with her marvelous voice allowed me to give some voice, to some extent, at many female characters of the game! Check her FreeSound.Org profile: https://freesound.org/people/AmeAngelofSin/ CGEffex FreeSound.Org profile: https://freesound.org/people/CGEffex/ cmusounddesign FreeSound.Org profile: https://freesound.org/people/cmusounddesign/ AldebaranCW FreeSound.Org profile: https://freesound.org/people/AldebaranCW/ InspectorJ FreeSound.Org profile: https://freesound.org/people/InspectorJ/ Also, thanks to Jackson Blackford for having fought and won against the original Beholder at its max power: an unsung story which will allow people to go forth. An audiogame made and produced by AUDIOGAMES ASSOCIATION"
Dark Frequency
Battle corrupted beasts with a celestial hammer in a dark, mythic world. This roguelite action survival game features endless waves of enemies, stackable upgrades, and permanent progression. Every run offers a unique challenge, making you stronger with each death.
- Roguelite action survival gameplay
- Intense hammer combat mechanics
- Endless waves of enemies
- Stackable upgrade system
- Permanent progression with Sigils
- Unique Boons for altered gameplay
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The Forge has shattered. The Glass-Beasts have risen. And you are the only thing standing between the world and eternal darkness. You are Crucible-Born, a being of molten glass and beast-soul, hammered into existence by The Ancient One. Armed with a celestial hammer, you must fight through endless trials of corrupted Glass-Beasts, reclaim the scattered Shards, and rekindle the Forge before the world goes cold forever. Every run is different. Every death makes you stronger. Forge your own path through a brutal roguelite system where no two runs play the same. Between waves, choose powerful upgrades that shape how you fight. Stack abilities, build synergies, and discover combinations that turn you from a lone survivor into an unstoppable force of the Forge. Fight with purpose. Strike with weight. Swing your hammer in fast, punishing arcs or charge a ground-shattering slam that sends shockwaves through entire enemy groups. Movement, timing, and positioning matter, dodge through enemy lines, dash to safety, and learn the rhythms of each beast before they overwhelm you. Grow beyond a single run. Spend your earned Shards on permanent Sigils that carry power across every future run. Unlock Boons, game-changing abilities that fundamentally alter how you play. Each session leaves you stronger, more prepared for the next. You will experience Endless waves of Glass-Beasts with scaling difficulty Upgrade system with stackable abilities and unique Boons Permanent progression through Sigils that grow with every run Intense hammer combat A dark, mythic world dripping in forge fire and shattered glass. The Forge remembers every trial.
Screenshots
Verdict
Hell Hunter and Dark Frequency both sit at 5.0 stars, but that hides the real split: 100% of Dark Frequency's written reviews are positive against 0% of Hell Hunter's. Dark Frequency also leads on price (Free vs $5.99). Hell Hunter's advantage is in-app purchases (none vs 4) and iOS requirement (12.0 vs 15.0). On rating, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Dark Frequency is free to download; Hell Hunter costs $5.99 up front. Dark Frequency sells 4 one-off in-app purchases. Hell Hunter asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Hell Hunter against 5.0 for Dark Frequency. Both are backed by a comparable volume of ratings — 2 and 1 respectively. Written reviews are what separate them: 0% of Hell Hunter's written reviews are positive against 100% of Dark Frequency's.
Hell Hunter ships an update every 4 days, Dark Frequency every 6 days. The most recent releases landed on October 11, 2026 and October 15, 2026 respectively.
| Parameter | Hell Hunter | Dark Frequency |
|---|---|---|
| Price | $5.99 | Free — better |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 4 days — better | Every 6 days |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 1.4 GB | 214 MB |
| Age rating | 17+ | 12+ |
| Developer | ASSOCIAZIONE CULTURALE DI PROMOZIONE SOCIALE AUDIOGAMES | Unmbox Studios |
Customer experience
Hell Hunter
Dark Frequency
In-app purchases
Hell Hunter
No in-app purchases
Dark Frequency
- Ember Purse$1.99
- Content Extension Pack$3.99
- Forge Reserve$4.99
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- Shards Vault$7.99
Questions
Is Hell Hunter free?
Is Dark Frequency free?
Which has better reviews, Hell Hunter or Dark Frequency?
Do Hell Hunter or Dark Frequency have ads?
Which is updated more often, Hell Hunter or Dark Frequency?
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