Bouncer vs Cube Fall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Bouncer
Navigate a challenging ball game by collecting helpful items and avoiding obstacles. Unlock new balls and personalize your experience. Compete on leaderboards and enjoy features like dark mode and haptics. Playable offline for on-the-go fun.
- Collect green question marks for positive impact
- Avoid red question marks for increased difficulty
- Gather gems to unlock and personalize new balls
- Compete on monthly leaderboards
- Dark mode and haptics support
- Playable offline
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- Collecting green question marks has a positive impact on the game, while red question marks make the game more difficult - Gather gems and unlock new balls, for example, to personalize your game - Compete with your fellow players on the monthly leaderboard - Darkmode and haptics available - Playable offline!
Cube Fall
Navigate a falling cube through increasingly challenging platforms to reach the bottom within a time limit. Test your reflexes and see how many levels you can conquer in this retro arcade-style game.
- Arcade-style gameplay
- Progressive difficulty
- Timed challenges
- Platform navigation
- High score pursuit
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A simple arcade-style game were you must drop a cube through many platforms to reach the bottom in time. Each level complete means a harder challenge. How far can you get? Can you reach the end?
Screenshots
Verdict
The clearest difference is rating: Cube Fall at 5.0 against Bouncer's 3.8. Cube Fall also leads on update cadence (daily vs every 4 days) and iOS requirement (11.0 vs 16.2). Bouncer's advantage is ads (none vs shown) and monetization model (free vs free with in-app purchases). On price, review sentiment, ratings volume and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Bouncer sells 10 one-off in-app purchases and Cube Fall sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Cube Fall holds the better App Store score, 5.0 against 3.8. Both are backed by a comparable volume of ratings — 4 and 5 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
Bouncer ships an update every 4 days, Cube Fall daily. Both last shipped on October 24, 2026.
| Parameter | Bouncer | Cube Fall |
|---|---|---|
| Price | Free | Free |
| Rating | 3.8 (4 ratings) | 5.0 (5 ratings) — better |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 4 | 5 — better |
| Update frequency | Every 4 days | Daily — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.2 | 11.0 — better |
| Further details — not scored | ||
| Size | 8 MB | 91 MB |
| Age rating | 4+ | 4+ |
| Developer | Fritz Neuhaus | ROBERT MARTIN |
Customer experience
Bouncer
Cube Fall
In-app purchases
Bouncer
- 5000 Gems$0.99
- Remove Ads$0.99
- Golden Ball$0.99
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- Permanent Double Gems$0.99
- 10000 Gems$1.90
- Premium Bundle$1.99
- 20000 Gems$2.99
- Welcome Bundle$2.99
- 50000 Gems$3.99
- 120000 Gems$8.99
Cube Fall
- No Ads$0.99









