Vermitron vs Sword Sonata
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Vermitron
Defend your flower from invading insects in this retro-styled arcade shooter. Utilize bug spray, pets, and fortifications while searching for a watering can. Experience classic twin-stick shooter gameplay with tower defense elements.
- Retro arcade gameplay
- Tower defense elements
- Twin-stick shooter mechanics
- Unlockable weapons and power-ups
- Unique ZX Spectrum graphics
- High score chasing
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They're coming! Get ready to defend your lovely flower from invading insect! Prepare your bug spray, call your holo-pet, fortify your base and don't forget your mission: find the watering-can! Vermitron is a retro-styled arcade twin-stick shooter with tower defense elements inspired by the classic titles like Robotron, Smash TV, Gauntlet or Pssst from ZX Spectrum. • Old-school arcade gameplay! • Easy to play, hard to beat! • Infinite replayability > get the highest score you can! • Unlock new weapons, pets and power-ups • Unique retro ZX Spectrum style graphics • Space slugs • and of course, cats! #MadeWithFusion
Sword Sonata
Engage in fast-paced, turn-based roguelike combat by strategically planning skill actions. Collect new abilities, upgrade existing ones, and gather items to overcome dungeon challenges and defeat bosses. Experience high replayability with diverse actions, characters, and randomized rewards.
- Turn-based combat
- Action planning and arrangement
- Roguelike dungeon crawling
- Skill acquisition and upgrades
- Item collection
- Multiple characters and actions
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This is a fast-paced roguelike dungeon-crawling turn-based game where you plan your battles by arranging skill actions and defeating enemies. Throughout your adventure, you'll acquire new actions, upgrade skills, and collect items. The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described. Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge. Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
Screenshots
Verdict
The clearest difference is rating: Vermitron at 5.0 against Sword Sonata's 4.3. Vermitron also leads on review sentiment (100% vs 75%). Sword Sonata's advantage is ratings volume (15 vs 2) and price ($1.99 vs $2.99). On update cadence, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Vermitron costs $2.99 and Sword Sonata $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Vermitron holds the better App Store score, 5.0 against 4.3. That said, the two scores are not equally well evidenced: Sword Sonata has 15 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 100% of Vermitron's written reviews are positive against 75% of Sword Sonata's.
Both ship on a similar rhythm, roughly every 3 months. Both last shipped on September 21, 2026.
| Parameter | Vermitron | Sword Sonata |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | 5.0 (2 ratings) — better | 4.3 (15 ratings) |
| Positive reviews | 100.0% of reviews — better | 75.0% of reviews |
| Number of ratings | 2 | 15 — better |
| Update frequency | Every 3 months | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 23 MB | 35 MB |
| Age rating | 4+ | 9+ |
| Developer | CLICKTEAM LLC USA | Jampot Software co., ltd |
Customer experience
Vermitron
Sword Sonata
In-app purchases
Vermitron
No in-app purchases
Sword Sonata
No in-app purchases









