Comparison

Tiny Cat vs Boom Craze

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Tiny Cat

Features
Read full description

"Join the adventurous journey of a Tiny Cat in this endless running game! Control the agile feline as it jumps over obstacles, collects Apples, and dashes through vibrant stages. With each passing stage, the game intensifies, pushing your reflexes to the limit as the cat gains speed. Enjoy a thrilling experience packed with fast-paced action, stunning visuals, and endless fun in this exciting endless running cat game!"

About

Boom Craze

Take aim with a cannon and use realistic physics to bring down blocks and structures. Find the perfect angle to trigger chain reactions and clear levels with satisfying destruction. Simple controls offer deep strategy for challenging gameplay.

Highlights
  • Aim-and-shoot cannon gameplay
  • Physics-based destruction
  • Trigger chain reactions
  • Clever level layouts
  • Challenging to master
  • Satisfying destruction
Features
Read full description

Aim. Fire. Bring it all down. Take control of the cannon, line up your shot, and hit the right spot to send blocks, objects, and entire structures tumbling down with realistic physics. Every level is built around one simple goal: find the best angle and make every shot count. Hit a weak point, trigger a chain reaction, and watch the whole setup collapse piece by piece. Some levels can be cleared with one perfect shot. Others require you to think ahead, test different angles, and decide what to hit first. The controls are simple, but the results are always different. Small adjustments to your aim can completely change how objects move, fall, collide, and react. Enjoy satisfying physics, clever level layouts, colorful objects, and rewarding destruction in every stage. Key Features Simple aim-and-shoot cannon gameplay Physics-based falling and collapsing Weak points and chain reactions Different structures and level layouts Easy to play, challenging to master Satisfying destruction with every shot

Screenshots

Tiny Cat3 screens
Boom Craze4 screens

Verdict

The call

The clearest difference is in-app purchases: Boom Craze at none against Tiny Cat's 3. Tiny Cat's advantage is ads (none vs shown) and iOS requirement (13.0 vs 15.0). On price, update cadence and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Tiny Cat sells 3 one-off in-app purchases. Boom Craze asks for nothing beyond the download.

UpkeepUpdate frequency

Both ship on a similar rhythm, roughly every 3 days. The most recent releases landed on October 25, 2026 and October 29, 2026 respectively.

Scorecard3 real differences · 6 level
Tiny Cat versus Boom Craze: the parameters behind the verdict, then further details
ParameterTiny CatBoom Craze
PriceFreeFree
Rating—4.8 (53 ratings) — better
Number of ratings—53 — better
Update frequencyEvery 3 daysEvery 3 days
AdsNo — betterYes
In-app purchasesYesNo — better
Monetization—Free with in-app purchases
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS13.0 — better15.0
Further details — not scored
Size150 MB401 MB
Age rating12+4+
DeveloperRumbum AppsHappyTapLand Technology Co., Ltd.

In-app purchases

3 purchases

Tiny Cat

One-time3
  • 100Apples$0.99
  • 300Apples$1.99
  • 1000Apples$4.99
None

Boom Craze

No in-app purchases

Questions

Is Tiny Cat free?
Tiny Cat is free to download, with in-app purchases available.
Is Boom Craze free?
Boom Craze is free to download, with no in-app purchases.
Do Tiny Cat or Boom Craze have ads?
Boom Craze shows ads; Tiny Cat does not.
Which is updated more often, Tiny Cat or Boom Craze?
Tiny Cat ships an update every 3 days, and Boom Craze every 3 days. Most recently, Tiny Cat was updated on October 25, 2026 and Boom Craze on October 29, 2026.

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