Roll vs TINT
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Roll
Engage in a relaxing dice-rolling game where you collect points by upgrading dice. Experience a unique dice-building system that blends strategy and critical thinking for endless replayability. Enjoy a meditative experience with a minimalist UI and peaceful music.
- Dice-building system
- Strategic upgrade paths
- Relaxing and meditative gameplay
- Highscore chasing
- Unique synergies
- Zen environment design
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In Roll, you have 2500 rolls to collect as many points as possible. Roll your dice to gain points, spend your points to upgrade your dice, and repeat. Borrowing gameplay elements from strategy, clicker, and roguelike deckbuilder genres, Roll creates a perfect balance of relaxation with critical thinking. While the "Clicker"/"Incremental" genre is not known for its variety or depth of game mechanics, Roll offers a unique dicebuilding system which allows you to explore different strategies and synergies between upgrades. Each run will present you with new and interesting decisions creating a huge depth of strategy and keeping the game feeling always fresh. Roll is designed to be a relaxing and meditative experience. Get lost in the satisfying sounds and effects as all your worries melt away. From the minimalistic UI to the slow peaceful music, everything was designed to create the perfect zen environment. If you enjoy building an engine and watching it grow, chasing down highscores, or just need to escape from your own thoughts, then I really hope you'll enjoy my game, Roll. :)
TINT
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A color appears, and two seconds later it is gone. You are left with three sliders: rebuild it from memory. Then both colors sit side by side - yours and the real one. Nobody judges the gap, the game measures it. There is no "close enough" here, only how close. MODES SOLO - Match with sliders, untimed. Works offline. DAILY - Today's five colors, the same for everyone. One shot. QUICK MATCH - 2-5 players, five rounds, ranked. DUEL - One on one, three rounds, always hard. COLOR HUNT - Hunt the target color around you with the camera. The frame you shoot never leaves your device. ODD ONE - Find the one off-tone. Endless levels, each finer. NOT EVERYONE SEES THE SAME COLOR A short check runs at the start: a few taps, a few seconds. If you tell colors apart differently, targets are scored in your own perceptual space - no points lost to a difference you can't see. Skip it if you like, nothing changes. It is not a diagnosis. YOUR EYE HAS A BIAS Every round records where you are sharp and where you drift. After enough rounds the direction of your guesses becomes visible: the Color Profile. Your score says how well you played; the profile says how your eye works. Progress is kept on the server. It stays where it is when you change phones. FRIENDS AND THE LEAGUE Add friends, send an invite link, call someone out for a duel. Every Season Point you win is a league point too; the league resets every Monday, the top promote and the bottom relegate. WHAT IS NOT FOR SALE No part of the competition is. Every mode, every leaderboard and every rank stays free. Pro does not open power, it opens self-knowledge: the full profile, drills built from it, the daily archive, unlimited match history. NO ACCOUNT You do not sign up - the game creates an anonymous account on first launch. We do not ask for e-mail, phone or location. You can permanently delete your account and all of your data from inside the app.
Screenshots
Verdict
The clearest difference is in-app purchases: TINT at none against Roll's 1. Roll's advantage is ads (none vs shown). On price, update cadence, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Roll sells 1 one-off in-app purchase. TINT asks for nothing beyond the download.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on November 7, 2026 and November 10, 2026 respectively.
| Parameter | Roll | TINT |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (465 ratings) — better | — |
| Positive reviews | 78.5% of reviews | — |
| Number of ratings | 465 — better | — |
| Update frequency | Weekly | Weekly |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 283 MB | 54 MB |
| Age rating | 4+ | 12+ |
| Developer | Joseph Anthony Distler | Opul Tech |
Bugs and requests
Roll
Reported bugs
4 issues- Upgrade shop issues
- Crashes and freezes
- Swiping/tapping issues
- Incompatibility with older devices
Requested features
5 requests- Offline mode
- More dice skins and customization
- Sandbox mode with unlimited rolls
- Improved dice management UI
- More detailed stats and analytics
TINT
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Roll
- Roll Premium$3.99
TINT
No in-app purchases









