Pop's Quest vs Trapbait
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Pop's Quest
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Embark on an immersive journey through the captivating world of Pop's Quest, an action-platformer that weaves an enthralling story into its adrenaline-fueled gameplay. Prepare yourself for a thrill ride like no other as you navigate hand-crafted levels teeming with action and challenge. In this story-based platformer, you'll step into the shoes of a heroic protagonist driven by an undying love for their child. Your heart will race with each daring leap, evading perilous obstacles and engaging in epic battles against formidable foes. Experience the perfect fusion of action and platforming as Pop's Quest takes you on a high-octane adventure. With its fast-paced gameplay and meticulously designed levels, you'll be engrossed in a world that demands your agility, strategy, and quick reflexes. Immerse yourself in the rich tapestry of Pop's Quest's narrative, where every jump and every enemy encounter uncovers a piece of the captivating story. As you progress, you'll find yourself emotionally invested, driven to save your child from the clutches of danger. Unleash your imagination and personalize your heroic character, enhancing their abilities and appearance to match your playstyle. Dive deep into the in-game shop and choose from an array of customization options, making your hero a true reflection of your courage and determination. Pop's Quest ensures a seamless gaming experience with minimal interruptions, allowing you to stay fully immersed in the action-packed world. Bid farewell to intrusive ads and focus on the heart-pounding challenges that await you. Prepare to embark on a remarkable journey where the lines between action-platformer and captivating storytelling blur. Liminal Creations proudly presents Pop's Quest, where adrenaline, strategy, and a compelling narrative collide in an epic fusion. Join the ranks of fearless gamers who seek the thrill of an action-platformer and the depth of a story-based adventure. Unlock the power of #Pop'sQuest and become part of an unforgettable gaming experience. #ActionPlatformer #StoryBasedGaming #Pop'sQuest #AdventureAwaits #LiminalCreations
Trapbait
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Level 1 is completely honest. Solid floor, visible spikes, a door where the door should be. You will clear it in about twenty seconds and feel good about yourself. That was the setup. Trapbait is a 2D trap platformer built on a single idea: the level looks fair, and then it isn't. Floors vanish halfway through your jump. Spikes drop from a ceiling you already walked under. The exit door waits until you're close enough to touch it, and then it leaves. Sometimes there are two doors and one of them is red. Controls are a floating analog stick and a jump button: tight, precise, and completely deterministic. The traps are the difficulty. The buttons never are. It is a hard game and an unfair one on purpose. If you have ever rage quit a troll platformer, you know the shape of it: the jump is not difficult to execute, it is difficult to believe. Nothing here is impossible, and every trap is survivable the second time, because the level lies the same way every single attempt. When the campaign gets personal, there are other ways to die. GATE RUSH. The game from the ads, made real. Your squad holds the bottom of a highway and fires on its own. Pick the gate that grows your army, shoot red crates open for miniguns, lasers and airstrikes, and hold the line against the horde. Then the boss walks in. Seven of them, a road that never ends, and the gates lie. THE CHASE. A demon with a stone axe is right behind you, and it does not stop. An endless runner through trap corridors: keep moving, read the floor, don't let it close the gap. Caught, it eats you, and is rude about it afterwards. ENDLESS SPIRE. Climb a tower that does not end while the water rises underneath you, a little faster at every flag. RACE YOUR GHOST. Run a cleared level against your own best and your last try, or against Smug, who has done it before and wants you to know. After a hard win, watch every try run at once, falling one by one until one gets through. CHARACTER FIGHT. Fight every character you earn, each with a power of its own: the Ghost fades, Gold dashes, the Door drops on your head. Beat them all and the demon is waiting. SIDE QUESTS. Catch an exit that runs away, outrun a floor that falls in behind you, chase down an angel before it turns. Each stage pays Anchors the first time you clear it. It plays offline. No wifi, no signal, no connection of any kind. On a plane, on a bus, in a lift with one bar. It's free and ad-supported. Checkpoints appear mid-level at no cost. To make one permanent, so deaths send you back there even after closing the app, you spend an Anchor. Anchors come free every day, from an optional video, or from the store if you would rather not wait. Skip every video, buy nothing, and you can still finish the entire game. If the ads between levels get on your nerves, you can remove them once, for good. FEATURES โข Handmade trap levels on a map that keeps growing: meadows, rust works, badlands, rooms in the dark, frozen summits, towers that go up, storms. New worlds keep arriving. โข Disappearing floors, ceiling spikes, phantom walls, and a door with commitment issues โข A red door that looks exactly like the exit, in the exact place the exit should be, and is not the exit โข More than the map: Gate Rush, character fights, side quests, a demon chase, a climb against rising water, ghost races and a daily run โข Precision platforming with no random deaths. The trap that killed you will kill you the same way next time, which is how you beat it. โข Buy nothing and still finish it all. The store sells removing ads, packs of Anchors, a death that shatters or leaves a headstone, a trail of gold coins, and a tip for the developer. โข Rising water, rolling balls, ice, conveyors, bounce pads, wind, lightning and inverted gravity โข Characters you earn by playing, then fight, and one you earn by playing badly: it costs five thousand deaths. โข Cloud save carries your progress to your next phone. Learn the trap. Outrun the demon. Die to the next one.
Screenshots
Verdict
The clearest difference is ads: Pop's Quest at none against Trapbait's shown. Pop's Quest also leads on iOS requirement (12.0 vs 15.0). Trapbait's advantage is update cadence (every 5 days vs monthly). On price, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Pop's Quest sells 1 one-off in-app purchase and Trapbait sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Pop's Quest ships an update monthly, Trapbait every 5 days. The most recent releases landed on October 25, 2026 and October 29, 2026 respectively.
| Parameter | Pop's Quest | Trapbait |
|---|---|---|
| Price | Free | Free |
| Update frequency | Monthly | Every 5 days โ better |
| Ads | No โ better | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 โ better | 15.0 |
| Further details โ not scored | ||
| Size | 89 MB | 58 MB |
| Age rating | 4+ | 4+ |
| Developer | Anuj Mishra | Siddhartha Joshi |
In-app purchases
Pop's Quest
- Remove Ads$2.99
Trapbait
- Tombstone$0.99
- Shatter$0.99
- 10 Anchors$0.99
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- Remove ads$2.99
- 35 Anchors$2.99
- Supporter pack$4.99
- Small tip$4.99
- 75 Anchors$4.99
- Tip$14.99
- Big tip$24.99
Questions
Is Pop's Quest free?
Is Trapbait free?
Do Pop's Quest or Trapbait have ads?
Which is updated more often, Pop's Quest or Trapbait?
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