Rings vs U Hold
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rings
Arrange colored rings on a holder to clear them by matching them vertically, horizontally, or diagonally. The game ends when there's no space left for new rings. Aim for the highest score to compete with friends.
- Drag and drop ring placement
- Match rings vertically, horizontally, or diagonally
- Clear the playing field
- Score-based challenges
- Simple, intuitive gameplay
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Color Rings: Drag to holder - puzzle game with a collection of colored rings. Pick up and arrange multi-colored rings vertically, horizontally or diagonally. Your task is to clear the playing field from colorful rings. How to play? 1. Place the colored rings on the holder. 2. As soon as you arrange the rings vertically, horizontally or diagonally with the same color, they will disappear, freeing up additional space for new rings. 3. The game will be over if there is no space left on the holder for the rings. 4. Get the highest score to challenge your friends.
U Hold
This game challenges players to maintain stillness by touching the screen without letting go. The longer you hold, the more the experience evolves, with the only opponent being your own mind. Compete for the longest hold time on Game Center.
- Touch and hold mechanic
- Evolving session phases
- Multi-finger challenge
- Game Center leaderboards
- Achievement system
- Focus on stillness
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Hold is a game about doing nothing. Touch the screen. Don't let go. The longer you hold, the deeper the game becomes. There are no enemies. No score multipliers. No powerups. The only opponent is your own hand — and, eventually, your own mind. As you hold, the session evolves through different phases. Place a second finger and a second dot appears. Now two things must stay still. Add as many as you dare. Compete on Game Center: longest hold wins. Eight achievements mark the milestone. Hold is not a reaction game. Reflexes don't help. Only stillness does. How long can you be still?
Screenshots
Verdict
The clearest difference is rating: Rings at 4.8 against U Hold's 3.7. Rings also leads on iOS requirement (12.0 vs 17.0). U Hold's advantage is in-app purchases (none vs 1) and ads (none vs shown). On price, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rings sells 1 one-off in-app purchase. U Hold asks for nothing beyond the download.
Rings holds the better App Store score, 4.8 against 3.7. Both are backed by a comparable volume of ratings — 4 and 3 respectively.
Rings ships an update every 10 months, U Hold every 2 months. The most recent releases landed on November 7, 2026 and November 5, 2026 respectively.
| Parameter | Rings | U Hold |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (4 ratings) — better | 3.7 (3 ratings) |
| Positive reviews | — | 50.0% of reviews |
| Number of ratings | 4 — better | 3 |
| Update frequency | Every 10 months | Every 2 months — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 60 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Sergei Shendrikov | Dox2A Labs LLC |
Customer experience
Rings
U Hold
In-app purchases
Rings
- Remove Ads$3.99
U Hold
No in-app purchases









