Slime Weapon Master vs Ricochette
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Slime Weapon Master
Build and sell weapons in your own factory. Upgrade your production lines to forge higher-grade weapons faster and earn more gold. Expand your operations to maximize profits and fill your treasure chests.
- Build weapons
- Sell weapons
- Upgrade production lines
- Earn gold coins
- Open new production lines
- Increase weapon grade
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You have a weapons factory, all you need to do is get them to build as many weapons as possible. Starting from a small forging table, weapons are shipped and sold, and gold coins are loaded into treasure chests. Upgrade with gold. The higher the grade, the faster it can be built and the higher the price. Open a new production line, ship and sell your weapons, and fill your gold chests!
Ricochette
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A paddle, a ball, and a wall that fights back. 40 stages, with a peak every 10. Clear one without losing a ball and it keeps a frame of its own, along with your best score. A NEW FIELD EVERY DAY The same one for everybody, and one attempt. Losing the three lives ends the day — and pays tokens all the same, because a day played is a day played. The streak counts the days you won, and one forgotten day a week does not break it. 48 POWER-UPS, 5 CATEGORIES The frame tells you what an item does before you catch it. A circle changes the ball, a bar changes the paddle, a red diamond is a trap. You never have to guess what you just caught. 14 BALL TYPES Fire, thunder and eleven more, each with a trail of its own. You never lose sight of your ball, not even with 6 of them on the field. COMBOS THAT HAVE NAMES 6 named combinations waiting to be found. Thermal shock, chain reaction, short circuit. Each one is a discovery, not a tooltip. TWO BOARDS, NEVER ADDED UP Playing without help and using a continue have separate lists, of equal weight. The board of the day resets with the day — everybody played the same field, and that is the only perfectly fair comparison this game makes. STATUSES YOU CAN SEE Paddle and field effects stack. The rail shows 6 of them at a time, each with a time ring and, if you want them, the seconds as a number. Nothing about guessing when the laser runs out. ACCESSIBILITY ON THE FIRST SCREEN High contrast, reduced flashing, numeric timers and 3 speed scales. Nothing hidden in a submenu. TOKENS, AND WHAT THEY ARE FOR You earn tokens by playing, and spend them to continue a run where it ended. Every run also has one continue that costs no tokens. Nothing is locked behind a payment: all 40 stages are there from the start. All forty stages and the daily challenge work offline. Only the boards need a network. Available in English, Portuguese and Spanish. Ads never interrupt a match and never cover the arena. Between stages there is a full-screen ad, spaced out and off after the first stages. Rewarded videos are optional and always begin with your tap.
Screenshots
Verdict
The clearest difference is in-app purchases: Ricochette at none against Slime Weapon Master's 10. Ricochette also leads on update cadence (fortnightly vs every 2 months). Slime Weapon Master's advantage is iOS requirement (12.0 vs 15.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Slime Weapon Master sells 10 one-off in-app purchases. Ricochette asks for nothing beyond the download.
Slime Weapon Master ships an update every 2 months, Ricochette fortnightly. The most recent releases landed on November 3, 2026 and October 24, 2026 respectively.
| Parameter | Slime Weapon Master | Ricochette |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (5.5K ratings) — better | — |
| Positive reviews | 54.1% of reviews | — |
| Number of ratings | 5.5K — better | — |
| Update frequency | Every 2 months | Fortnightly — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 172 MB | 32 MB |
| Age rating | 12+ | 4+ |
| Developer | Solid Games | Douglas Possas |
Bugs and requests
Slime Weapon Master
Reported bugs
3 issues- Game crashes and freezes
- Battlefield mode not functioning properly
- Issues with ad playback and rewards
Requested features
3 requests- More events and content updates
- Faster slime and weapon crafting
- Improved progression system
Ricochette
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Slime Weapon Master
- gem1$1.99
- store_prop4$2.99
- gem2$4.99
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- noads1$4.99
- store_bundle1$4.99
- gem3$9.99
- noad2$9.99
- gem4$19.99
- gem5$49.99
- gem6$99.99
Ricochette
No in-app purchases
Questions
Is Slime Weapon Master free?
Is Ricochette free?
Do Slime Weapon Master or Ricochette have ads?
Which is updated more often, Slime Weapon Master or Ricochette?
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