Touchdown Tumble vs Rev Rush
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Touchdown Tumble
Experience retro arcade football with dynamic physics. Master running, passing, and jumping through various challenge modes and exhibition games. Compete in a full league season against unique AI teams.
- Retro arcade football gameplay
- Dynamic physics engine
- Skills challenges
- Exhibition games
- League play with AI teams
- Run, Pass, and Jump mechanics
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Touchdown Tumble is a retro arcade football game with dynamic physics, skills challenges, and league play. Run, Pass, and Jump your way through several challenge modes and exhibition games. Also, you can play through an entire season in “League Play” against several other unique teams.
Rev Rush
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Twist the throttle and go. Rev Rush is a one-tap pixel runner where the speed keeps climbing, every jump counts, and one crash sends you back to the start line. RIDE THROUGH 21 WORLDS From sun-baked desert into the night, through thunderstorms, snow, the open sea, and the mountains. Survive the volcano, blast through outer space, cut through the jungle and the neon city, storm the castle, dive underwater, cross New York, climb sky-high, and escape the factory — then push on into the forest, the kids' room, the bat cave, the toxic swamp, the glacier, and the magic forest. Every world brings its own obstacles, its own weather, its own sky, and its own soundtrack. ONE TAP. THAT'S IT. Tap to jump. Clear the gaps, dodge the obstacles, land clean, and keep the throttle open. Coyote time and jump buffering keep every death fair: instant response, no waiting, no second button to learn. TEN WAYS TO DIE, NOT FOUR Every world owns a signature move — a needle's eye only an early jump threads, a stalactite that drops as you approach, chandeliers swinging on a rhythm, pistons erupting out of the floor, and an avalanche charging in from behind, the only hazard that arrives from the left. BUILD YOUR COMBO Chain coins for a multiplier up to x5. Grab shields to survive a hit. Catch the turbo star for 2.5 seconds of invincibility and a coin magnet — every fifth star is an extra life. SPEND WHAT YOU EARN Coins from every run are valuable in-game currency. Buy bike skins, themed trails that throw each world's own material off the rear wheel, or permanent boosts: a shield on the start line, an extra life, or a revive that picks you up once per game. Switch any of them off when you want a clean, unassisted score. CLIMB THE GLOBAL PODIUM The top three stand full-size on the podium with their wheels still spinning, painted in the exact colors the run was ridden in. The next hundred fill the column beside them. Each vehicle keeps its own leaderboard. LATER LAPS ARE A REMIX Ride all 21 worlds and the world flips: you race right to left, the obstacles turn cold blue, the static ones start to bob, and the timing tightens all over again. FEATURES • One-tap controls tuned for a perfect "one more run" feel • 21 hand-crafted pixel worlds on an endless loop, each with its own music • Combo scoring, shields, hearts, turbo stars, and revives • Global leaderboards with a live podium worth reaching • Crisp retro pixel art with satisfying haptic feedback • Play offline anywhere, fully localized in 20 languages • Zero ads, pure uninterrupted gameplay PREMIUM — ONE OPTIONAL UNLOCK A single purchase opens Teleport (drop into any level you have already reached), the garage and its 51-color paint shop, every skin and trail in the coin store, a shield, a life, and a revive from your very first run, three cosmetic effects, and a gold crown beside your name on the leaderboard. It also unlocks the Hover — and the Hover adds a second tap. One tap to leave the ground, one more in mid-air to push higher. Its world is built to demand it: 16% faster, less flat ground, wider gaps, and twice as many towers. Same game, a whole new way to fly. Premium hands you those items sooner, never unfair advantages: a premium rider carries the exact same shield and life limits as everyone else, keeping the leaderboard about pure skill, not receipts. Helmet on. Throttle open. How far can you ride?
Screenshots
Verdict
The clearest difference is iOS requirement: Touchdown Tumble at 12.0 against Rev Rush's 15.0. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Touchdown Tumble sells 1 one-off in-app purchase and Rev Rush sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Touchdown Tumble ships an update every 2 days, Rev Rush every 4 days. The most recent releases landed on September 22, 2026 and September 26, 2026 respectively.
| Parameter | Touchdown Tumble | Rev Rush |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (57 ratings) — better | — |
| Positive reviews | 45.8% of reviews | — |
| Number of ratings | 57 — better | — |
| Update frequency | Every 2 days — better | Every 4 days |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 110 MB | 35 MB |
| Age rating | 9+ | 9+ |
| Developer | Solus Games | MARKO KRULC |
In-app purchases
Touchdown Tumble
- League Play & Challenges$1.99
Rev Rush
- Rev Rush Premium$4.99









