PSRayTracing vs compilerFish
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
PSRayTracing
This application provides a graphical interface for a ray tracing engine, designed to render images faster than reference code. It includes features like threading and render progress visualization, based on "Ray Tracing in One Weekend" books.
- GUI frontend for ray tracing
- Faster rendering than reference code
- Threading support
- Render progress visualization
- Toggle-able features
- Based on "Ray Tracing in One Weekend"
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This is a GUI frontend for the PSRayTracing implementation of the "Ray Tracing in One Weekend" books by Peter Shirley (and others). Which renders the images in the book faster than the reference code, but also offers other features (e.g. threading, render progress, toggle-able and more). The source code for this program, as well as a report auditing all of the changes/improvements, is freely available at: https://github.com/define-private-public/PSRayTracing
compilerFish
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Flutter made easy Build faster. Customize with ease — save your team hundreds of hours. * Includes pre-built Business Logic and Persistence/Storage. Crafted with care by Flutter enthusiasts, compilerFish delivers stunning widgets, ready-to-use pages, and adaptable templates to streamline your app development. Everything is customizable and adaptable to your app's unique vision, giving you complete control without sacrificing speed or quality.
Screenshots
Verdict
The clearest difference is update cadence: compilerFish at every 6 weeks against PSRayTracing's every 30 months. compilerFish also leads on iOS requirement (15.5.0 vs 17). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
PSRayTracing ships an update every 30 months, compilerFish every 6 weeks. The most recent releases landed on September 7, 2026 and September 8, 2026 respectively.
| Parameter | PSRayTracing | compilerFish |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 30 months | Every 6 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17 | 15.5.0 — better |
| Further details — not scored | ||
| Size | 29 MB | 109 MB |
| Age rating | 4+ | 4+ |
| Developer | Benjamin Summerton | Tatenda Caston Hove |
In-app purchases
PSRayTracing
No in-app purchases
compilerFish
No in-app purchases
Questions
Is PSRayTracing free?
Is compilerFish free?
Do PSRayTracing or compilerFish have ads?
Which is updated more often, PSRayTracing or compilerFish?
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