Comparison

PSRayTracing vs CuePulse for Swift

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

PSRayTracing

This application provides a graphical interface for a ray tracing engine, designed to render images faster than reference code. It includes features like threading and render progress visualization, based on "Ray Tracing in One Weekend" books.

Highlights
  • GUI frontend for ray tracing
  • Faster rendering than reference code
  • Threading support
  • Render progress visualization
  • Toggle-able features
  • Based on "Ray Tracing in One Weekend"
Features
Read full description

This is a GUI frontend for the PSRayTracing implementation of the "Ray Tracing in One Weekend" books by Peter Shirley (and others). Which renders the images in the book faster than the reference code, but also offers other features (e.g. threading, render progress, toggle-able and more). The source code for this program, as well as a report auditing all of the changes/improvements, is freely available at: https://github.com/define-private-public/PSRayTracing

About

CuePulse for Swift

Features
Read full description

CuePulse lets iPhone app developers and designers compare sounds and haptics for common interface actions. Tap any cue to hear it. Turn on Haptics to feel the matching pattern on a supported iPhone. Use Play all cues to compare the full collection. Each cue includes Swift code for sound, haptic, and both together. Tap Copy and paste the example into an app that uses the CuePulse Swift package. The app includes fourteen cues for confirmations, errors, toggles, loading, navigation, and other common actions. The sounds are created on the device by the CuePulse package. CuePulse does not require an account. It has no ads or analytics and collects no personal data. CuePulse is based on the original Cuelume sound palette by Daniel Belyi. Both projects use the MIT License.

Screenshots

PSRayTracing4 screens
CuePulse for Swift2 screens

Verdict

The call

PSRayTracing and CuePulse for Swift are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ScorecardNo meaningful differences
PSRayTracing versus CuePulse for Swift: the parameters behind the verdict, then further details
ParameterPSRayTracingCuePulse for Swift
PriceFreeFree
Rating5.0 (2 ratings) — better—
Positive reviews100.0% of reviews—
Number of ratings2 — better—
Update frequencyEvery 30 months—
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPad — betteriPhone
Requires iOS1716.0 — better
Further details — not scored
Size29 MB3 MB
Age rating4+4+
DeveloperBenjamin SummertonMichael Danko

In-app purchases

None

PSRayTracing

No in-app purchases

None

CuePulse for Swift

No in-app purchases

Questions

Is PSRayTracing free?
PSRayTracing is free to download, with no in-app purchases.
Is CuePulse for Swift free?
CuePulse for Swift is free to download, with no in-app purchases.
Do PSRayTracing or CuePulse for Swift have ads?
Neither PSRayTracing nor CuePulse for Swift shows ads.

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