PSRayTracing vs CuePulse for Swift
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
PSRayTracing
This application provides a graphical interface for a ray tracing engine, designed to render images faster than reference code. It includes features like threading and render progress visualization, based on "Ray Tracing in One Weekend" books.
- GUI frontend for ray tracing
- Faster rendering than reference code
- Threading support
- Render progress visualization
- Toggle-able features
- Based on "Ray Tracing in One Weekend"
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This is a GUI frontend for the PSRayTracing implementation of the "Ray Tracing in One Weekend" books by Peter Shirley (and others). Which renders the images in the book faster than the reference code, but also offers other features (e.g. threading, render progress, toggle-able and more). The source code for this program, as well as a report auditing all of the changes/improvements, is freely available at: https://github.com/define-private-public/PSRayTracing
CuePulse for Swift
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CuePulse lets iPhone app developers and designers compare sounds and haptics for common interface actions. Tap any cue to hear it. Turn on Haptics to feel the matching pattern on a supported iPhone. Use Play all cues to compare the full collection. Each cue includes Swift code for sound, haptic, and both together. Tap Copy and paste the example into an app that uses the CuePulse Swift package. The app includes fourteen cues for confirmations, errors, toggles, loading, navigation, and other common actions. The sounds are created on the device by the CuePulse package. CuePulse does not require an account. It has no ads or analytics and collects no personal data. CuePulse is based on the original Cuelume sound palette by Daniel Belyi. Both projects use the MIT License.
Screenshots
Verdict
PSRayTracing and CuePulse for Swift are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | PSRayTracing | CuePulse for Swift |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 30 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17 | 16.0 — better |
| Further details — not scored | ||
| Size | 29 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Benjamin Summerton | Michael Danko |
In-app purchases
PSRayTracing
No in-app purchases
CuePulse for Swift
No in-app purchases
Questions
Is PSRayTracing free?
Is CuePulse for Swift free?
Do PSRayTracing or CuePulse for Swift have ads?
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