Gridity vs Orbitfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gridity
Manipulate gravity to collect matching shapes while avoiding falling arrows. Successfully gather all shapes and survive the arrows to clear each unique level. Offers one-finger controls, haptic feedback, and adjustable difficulty.
- Gravity manipulation gameplay
- Shape matching mechanics
- Arrow avoidance challenges
- One-finger controls
- Unique, procedurally generated levels
- Adjustable difficulty modes
- Haptic feedback
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Gridity is a fast-paced shape matching puzzle where the main role is played by gravity, and *you* are the gravitational field. Move the gravitational field around the spacetime grid and grab matching shapes: get close and dislodge the shapes from their positions with gravity, while avoiding all arrows. Arrows always fall towards you: if they touch any shapes you've grabbed, the grid will reclaim all shapes, and you'll have to grab them again. Once you've grabbed all shapes on the grid, you'll have to survive the arrows for a few more seconds in order to clear a level. Key features: • instant launch: zero loading sequences • play with one finger: no controls to learn, just tap and pan • zoom anytime: tap on shapes after activating the gravity field • haptics feedback: feel what happens on the grid • unique levels: never play the same level twice • choose difficulty: switch from easy to normal mode and back, as you see fit • Game Center: collect achievements and compete in multiple leaderboards Details: PLAYING: • Collect all geometric shapes on the grid, by making them fall in a gravity well — you are the gravitational field itself. • All shapes are attached to the grid: in order to grab them away, move the field until they fall into it. • Avoid the arrows you will find: these are *not* attached to the grid, so they keep falling towards the gravity well at all times… MOVING: • Touch the grid to activate the gravity well — if you tap on the arrow or on a shape, the field is only disturbed. • Pan with a single finger to move towards any shape — you can also start panning without tapping: it's actually better to keep your finger away from the field, and lift it as needed. • When a shape is close enough to the field, it will fall into it and become “grabbed”. GRABBING: • Keep collecting any shape of the same kind remaining in the field. • Once you have grabbed all shapes of a kind, you can choose any other kind — until there is no shape left. • Once all shapes of all kinds have been grabbed, hold on for a few seconds (if you can…) in order to complete the level! STAYIN’ ALIVE: • If you have grabbed a circle, and by accident you grab — say — a triangle, you'll lose any already grabbed circle(s). • The arrow is your enemy — as soon as the field is activated, it will start falling into it. • If the arrow manages to fall into the center of the field, you'll lose all grabbed shapes and have to restart grabbing from scratch…
Orbitfall
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Pull back, let go, and bend your probe around a gravity well into the wormhole. The fewer flicks it takes, the better your score. Orbitfall is space golf with real gravity. The aim line only shows the start of your curve — never where you land — so every shot is a read, not a trace. Miss and you can recall the probe instantly and try the line again. FIVE REGIONS, FIVE NEW RULES • First Light — clean launches and steady gravity • Ember Reach — dense fields with several wells pulling at once • Reverse Field — repulsors that shove the probe away • The Drift — wells that orbit, so timing matters • Eventide — boost gates and everything combined Every sector is checked for at least two clean solutions before you ever fly it, so there is always a line to find. DAILY ORBIT — FREE, EVERY DAY Five sectors, the same five for every player worldwide. Your total flicks is your score, fewest wins, and the day's board is there without an account. KEEP A FLIGHT RECORD Lifetime flicks, per-sector bests, stars, medals, and unlockable probe trails. Share a card of your exact shot so a friend can watch the line you flew. WHAT'S FREE The first 12 campaign sectors, the full Daily Orbit and its leaderboard, medals and trails. No ads. Plays offline. GO PRO A one-time unlock or the StackForge Play Pass adds: • The rest of the campaign — every sector past 12 • Hardcore — fly the campaign with no aim preview at all • Weekly Gauntlet — a ranked seven-sector run with its own board • Flight Log — replay your best launch for each cleared sector, plus your career totals The Play Pass unlocks Pro in every StackForge game, plus One Good Thing. Terms are shown before purchase; manage or cancel any time in your Apple ID settings. Read the field. Trust the curve. Find the wormhole. Terms: https://stackforgestudios.com/terms Privacy: https://stackforgestudios.com/privacy Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is update cadence: Gridity at every 5 days against Orbitfall's monthly. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Gridity sells 1 one-off in-app purchase and Orbitfall sells 3 in-app purchases, starting at $2.99 per month. Whichever you choose, the download price is not the number that matters.
Gridity ships an update every 5 days, Orbitfall monthly. The most recent releases landed on October 15, 2026 and October 13, 2026 respectively.
| Parameter | Gridity | Orbitfall |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 5 days — better | Monthly |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 16.6 | 15.1 — better |
| Further details — not scored | ||
| Size | 87 MB | 67 MB |
| Age rating | 4+ | 4+ |
| Developer | Dario Accornero | StackForge Studios |
In-app purchases
Gridity
- Resume Game$0.99
Orbitfall
- StackForge Play Pass Monthly$2.991 Month
- StackForge Play Pass Annual$14.991 Year
- Orbitfall Full Game Unlock$4.99









