Gridity vs OneMore
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gridity
Manipulate gravity to collect matching shapes while avoiding falling arrows. Successfully gather all shapes and survive the arrows to clear each unique level. Offers one-finger controls, haptic feedback, and adjustable difficulty.
- Gravity manipulation gameplay
- Shape matching mechanics
- Arrow avoidance challenges
- One-finger controls
- Unique, procedurally generated levels
- Adjustable difficulty modes
- Haptic feedback
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Gridity is a fast-paced shape matching puzzle where the main role is played by gravity, and *you* are the gravitational field. Move the gravitational field around the spacetime grid and grab matching shapes: get close and dislodge the shapes from their positions with gravity, while avoiding all arrows. Arrows always fall towards you: if they touch any shapes you've grabbed, the grid will reclaim all shapes, and you'll have to grab them again. Once you've grabbed all shapes on the grid, you'll have to survive the arrows for a few more seconds in order to clear a level. Key features: • instant launch: zero loading sequences • play with one finger: no controls to learn, just tap and pan • zoom anytime: tap on shapes after activating the gravity field • haptics feedback: feel what happens on the grid • unique levels: never play the same level twice • choose difficulty: switch from easy to normal mode and back, as you see fit • Game Center: collect achievements and compete in multiple leaderboards Details: PLAYING: • Collect all geometric shapes on the grid, by making them fall in a gravity well — you are the gravitational field itself. • All shapes are attached to the grid: in order to grab them away, move the field until they fall into it. • Avoid the arrows you will find: these are *not* attached to the grid, so they keep falling towards the gravity well at all times… MOVING: • Touch the grid to activate the gravity well — if you tap on the arrow or on a shape, the field is only disturbed. • Pan with a single finger to move towards any shape — you can also start panning without tapping: it's actually better to keep your finger away from the field, and lift it as needed. • When a shape is close enough to the field, it will fall into it and become “grabbed”. GRABBING: • Keep collecting any shape of the same kind remaining in the field. • Once you have grabbed all shapes of a kind, you can choose any other kind — until there is no shape left. • Once all shapes of all kinds have been grabbed, hold on for a few seconds (if you can…) in order to complete the level! STAYIN’ ALIVE: • If you have grabbed a circle, and by accident you grab — say — a triangle, you'll lose any already grabbed circle(s). • The arrow is your enemy — as soon as the field is activated, it will start falling into it. • If the arrow manages to fall into the center of the field, you'll lose all grabbed shapes and have to restart grabbing from scratch…
OneMore
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That feeling when you call it right? Addictive. Stack streaks, double your score on Equals, ride the multiplier sky-high — one more card, one higher record. OneMore is a simple, pure card game. Flip a card and guess the next one — higher, lower, or equal? Every right call adds to your score, longer streaks earn more, and watching that number grow never gets old. EASY TO LEARN, HARD TO PUT DOWN • A standard 52-card deck. Ace low, King high, suits don't matter • Chain correct higher/lower guesses for growing streak bonuses • Call an Equal and your total score doubles on the spot • Stuck with a bad card? Skip it — but chained skips cost more each time SURVIVE LONGER, SCORE EXPONENTIALLY Empty the deck and it reshuffles — and your multiplier doubles every time, stacking higher and higher. And when the deck is down to its last card, the biggest bonus of the whole run is waiting — see you at card 52. CARD MEMORY IS YOUR EDGE Played cards don't come back until the reshuffle. Track them to judge your chances: when to ride your streak, when to go for the Equal, when to pay to skip. Every point is one you earned with your own calls. The only opponent worth beating is your own best score. Ready? OneMore — starting now.
Screenshots
Verdict
The clearest difference is ads: Gridity at none against OneMore's shown. On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Gridity sells 1 one-off in-app purchase and OneMore sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Gridity ships an update every 5 days, OneMore weekly. The most recent releases landed on November 3, 2026 and November 5, 2026 respectively.
| Parameter | Gridity | OneMore |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 5 days — better | Weekly |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 16.6 — better | 17.0 |
| Further details — not scored | ||
| Size | 87 MB | 5 MB |
| Age rating | 4+ | 12+ |
| Developer | Dario Accornero | Yu Te Lu |
In-app purchases
Gridity
- Resume Game$0.99
OneMore
- OneMore Pure$4.99









