Wild Wind vs Daykeep Climb
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Wild Wind
Embark on a high-speed hack-and-slash adventure to rescue your partner. Master single-finger controls for swift attacks and evasive maneuvers against unique enemies and epic bosses in diverse, stunning environments.
- Single-finger combat controls
- Diverse enemy types
- Epic boss battles
- Stunning environments
- Unlockable bonus character
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Reclaim your lost partner from the shadows in this high-speed hack-and-slash game! Engage in intense combat against diverse enemies across stunning landscapes. ◆ Simple Control: Control the game with a single finger for swift attacks, jumps, and double jumps. ◆ Unique Enemies: Encounter enemies with diverse behaviors, each demanding different strategies. ◆ Epic Boss Fights: Engage in thrilling battles against menacing bosses, learning their patterns for victory. ◆ Diverse Environments: Traverse stunning landscapes across distinctive levels. ◆ Unlockable Character: Unveil a bonus playable character with a distinct playstyle.
Daykeep Climb
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Everyone climbs the same tower today. Same ledges, same gaps, same creeps standing exactly where they are standing for you. Tomorrow it is torn down and a new one goes up, so nobody gets to grind the same tower for a week. There is today's tower, and how high you got on it. Daykeep Climb is a daily pixel platformer. Your climber walks by himself, which means the only decisions are the ones that matter: when to jump, which way to face, and when to throw yourself at something. Tap for a quick hop of about a floor. Hold to charge a jump that clears two. Swipe to turn him around, swipe again the way he is facing and he dashes, straight through anything in the way. Swipe down to drop through the floor you are standing on, which is either a clever shortcut or the start of a long fall. That is the whole control set: a platformer you can play one handed, on a tower nobody has had the chance to practise on. You will still be getting better at it in a month. CLIMB OR RACE - Endless: no summit, no finish line. Just how high can you get before ten hearts run out. - Timed: race to the door at level 100. The clock is part of your score, so hesitation costs you. THE TOWER FIGHTS BACK - Stomp a creep from above and it pops. Walk into one and it costs you a heart, so a crowded ledge is a puzzle, not a wall. - Dash straight through the ones you cannot be bothered to land on. - Fall five floors or more and you feel it. Fall further and you are just losing height you already earned. - Ledges move. Elevators drift. The shaft narrows into a chimney and opens into a hall, and the higher you go the further apart everything gets. STUFF THAT FLOATS IN THE SHAFT Powerups hang in the tower and fire the second you touch them. No shop, no buttons, no saving them for later. - Jetpack: fly straight up, popping every creep you pass. - Shield: three hits swallowed whole. - Double jump, feather fall, coin magnet, gold rush, and a freeze that stops every creep near you dead. EVERYONE IS ON YOUR TOWER - Daily leaderboards for both modes, plus weekly and monthly tables for the regulars. - Beat someone and send them the run. Your link drops them onto that exact tower with your score to chase. - 35 achievements, fresh quests every day, and a streak that pays better the longer you keep it going. - A creep atlas that fills in as you meet them, and you will keep meeting new ones. DRESS THE CLIMB - 18 worlds to reskin the whole tower: candy, neon, pirate, cosmic, haunted and more. Each one comes with its own climber. - Pick a world, pick a character, or set either to random and let the day decide. - Screen filters too, from crisp and vivid to full retro CRT. Pixel art and chiptune, remixed for the day, so no two towers look or sound quite the same. One account follows you between platforms, linked via optional email. Gems come from climbing well. Buy some if you want to, though the leaderboard has never once asked how you got them. Most platformers reward the player with the most hours. This is a platformer where everyone walks in cold. Come back tomorrow: new tower, new creeps, everybody back at floor one.
Screenshots
Verdict
The clearest difference is in-app purchases: Wild Wind at none against Daykeep Climb's 3. Wild Wind also leads on ads (none vs shown) and iOS requirement (12.0 vs 17.0). On price, update cadence and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Daykeep Climb sells 3 one-off in-app purchases. Wild Wind asks for nothing beyond the download.
Wild Wind ships an update every 3 days, Daykeep Climb every 4 days. The most recent releases landed on October 16, 2026 and October 12, 2026 respectively.
| Parameter | Wild Wind | Daykeep Climb |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (5.3K ratings) — better | — |
| Positive reviews | 92.8% of reviews | — |
| Number of ratings | 5.3K — better | — |
| Update frequency | Every 3 days — better | Every 4 days |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 102 MB | 96 MB |
| Age rating | 9+ | 12+ |
| Developer | Ian Chiao | Stefanus Jacobus Scheepers |
Bugs and requests
Wild Wind
Reported bugs
2 issues- Occasional freezes or crashes
- Hitbox and collision detection issues
Requested features
4 requests- More levels and stages
- Endless or survival mode
- Additional playable characters
- Level editor or customization options
Daykeep Climb
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Wild Wind
No in-app purchases
Daykeep Climb
- Pouch of Gems$0.99
- Bag of Gems$2.99
- Chest of Gems$7.99









