Comparison

Insight vs Riskelo

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Insight

This app offers a variety of engaging multiplayer and offline games designed to spark laughter and create memorable moments with friends. Explore different modes like guessing imposters, judging answers, and answering daring questions to test wit and creativity.

Highlights
  • Blackout Mode: Guess the imposter and face penalties.
  • Classic Mode: Judge answers and climb leaderboards.
  • Spicy Mode: Fun, daring questions for parties.
  • Deep Mode: Thought-provoking questions for sharing perspectives.
  • Battle/Hardcore Modes: Complete punchlines and react to players.
  • Trouble Mode: Playful drama and fun.
  • Hooot Mode: Daring questions to raise the temperature.
  • Trash Mode: Off-the-wall questions for crazy fun.
Read full description

That awkward silence at the party? Or just bored with friends? Insight has a game for any group, any mood. Instantly. Find the imposter, answer questions, or go deep. The only game night app you need. Stop switching between different party apps. We built Insight so you can choose your vibe on the fly. From hilarious ice breaker games that get everyone talking to social deduction games that test your friendships, you'll find the perfect mode before the pizza arrives. IMPOSTER GAME Someone's answer doesn't fit. Your mission? Expose the imposter before they blend in. A social deduction game perfect for any group, guaranteed to cause hilarious chaos. PARTY GAME QUESTIONS Ready to turn up the heat? These question games are designed for late-night laughs and revealing secrets. Perfect for fun group games for adults or a daring date night. DEEP CONVERSATIONS Skip the small talk. These thought-provoking questions spark real conversations and help you see your friends in a whole new light. Choose this before you think you know everyone. OFFLINE MULTIPLAYER GAMES No Wi-Fi? No problem. Play Insight anywhere, anytime-on a road trip or at a house party with bad reception. These are addictive party games with no wifi needed. GAME NIGHT LEADERBOARDS Think you're the wittiest in the group? Prove it. In our classic and battle modes, you'll judge answers, complete punchlines, and climb the leaderboard to claim ultimate bragging rights. ENDLESS NEW GAMES Boredom doesn't stand a chance. We add fresh question packs and new game modes all the time, so your game night never gets stale. Join thousands of groups turning boring nights into legendary ones. Your next unforgettable memory is one tap away. Stop wondering what to do when bored with friends. Download Insight and start the party in 30 seconds. Apple Terms of Use Agreement: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

About

Riskelo

Features
Read full description

Riskelo is a turn-based conquest game where the roll of the dice is replaced by a trivia question. The attacker picks the subject and how many questions — those are the dice. The defender answers against the clock. A right answer and it is the attacker who loses a man; a wrong answer, or time running out, and it is the defender. One question is worth exactly one roll: it costs a man to one side or the other. THREE WAYS TO FIGHT • Classic — the attacker asks and picks the ground; the defender answers alone. What you know is your armor. • Showdown — both players get the same question. Both know it? The clock settles it. Neither? The territory holds, the way a tied roll holds it. And the defender can double the stake before answering. • Dice — just like the box: up to three dice against two, ties to the defender. THE PRESSURE OF A SIEGE Without chance, a player who knows would never lose a place. What replaces the dice is time: fifteen seconds on the first question, and the clock tightens with every question the same territory takes in the same turn. Pressing a place eventually pays — but it is the defender's breath that gives out, not their luck. FOUR BOARDS • The Ring — an invented world, five lands in a circle, 28 territories. • Europe — from the Atlantic to the Black Sea, 38 territories. • World — six continents in hexagons, 42 territories. • Real World — the same 42 territories on the real coastlines, twenty sea crossings. TWO TO FOUR PLAYERS • Alone against the machine, whose knowledge sets anywhere from 35% to 90% correct answers and whose play has three levels — knowing and playing well are two different things. • Around one device, passed from hand to hand. • On several devices, one per player: in the same room, with nothing to set up — or far away, each of you at home, with a six-letter code sent by message. No account either way. THE RULES FROM THE BOX, OPTIONAL • Territory cards, with the trade-in climbing at every exchange. • Total war: every territory, no exception. • Personal conquests: each player is dealt an objective only they can see — two continents, so many places held, one side to bring down. Filling it wins outright, and the territory count no longer tells you who is winning. • Scholar's reinforcement: one extra man for every few right answers in the same subject. 2,400 QUESTIONS IN THE GAME Six subjects — Geography, History, Science & Nature, Arts & Literature, Sports & Games, Screen & Music — four hundred questions each, at three levels of difficulty. The mix is set before the game: easy for playing with children, mixed the way a boxed game would be, tough for anyone who finds the rest too easy. And a question does not come back: the device remembers what has already been asked, and puts the ones you have never seen in front. THE GAME KEEPS You find it where you left it. And the library records every turn without being asked: you can go back to the moment it all turned and play the rest again, without erasing the original. A game played far away can span several evenings: the code stays good for a week, and the game starts again on the turn you had reached. You can have several at once — one with your sister, one with a friend — and none of them erases the others. You do have to be there at the same time: a question is answered against the clock. WHAT RISKELO DOES NOT DO No ads. No subscription. No account. No tracker, no analytics. The questions are in the app: playing needs no connection at all. Only a game played far away goes through a relay, which learns nothing about you and does not keep the game. SEVENTEEN PACKS, IF YOU WANT THEM Sixteen school decks — History, Geography, English and Science, for grades 6 through 9 — and Rock 70-80. Bought once, kept for good. The base game is whole without them, and whoever joins a table plays the host's packs. iPhone, iPad and Mac — one app, in English and French.

Screenshots

Insight4 screens
Riskelo4 screens

Verdict

The call

The clearest difference is in-app purchases: Riskelo at none against Insight's 21. Riskelo also leads on ads (none vs shown) and update cadence (daily vs every 10 days). Insight's advantage is chart position (#99 vs unranked) and iOS requirement (15.1 vs 17.0). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Insight sells 21 in-app purchases, starting at $2.99 per month. Riskelo asks for nothing beyond the download.

UpkeepUpdate frequency

Insight ships an update every 10 days, Riskelo daily. The most recent releases landed on October 19, 2026 and October 4, 2026 respectively.

Scorecard5 real differences · 6 level
Insight versus Riskelo: the parameters behind the verdict, then further details
ParameterInsightRiskelo
PriceFreeFree
Rating4.7 (1.5K ratings) — better—
Positive reviews37.6% of reviews—
Number of ratings1.5K — better—
Update frequencyEvery 10 daysDaily — better
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
Best chart rank#99 — better—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS15.1 — better17.0
Further details — not scored
Size194 MB5 MB
Age rating17+4+
DeveloperMWMrobert Oulhen

Bugs and requests

Insight

Reported bugs

3 issues
  • App freezes on loading screens
  • Unable to submit answers in certain game modes
  • Subscription issues and difficulties cancelling

Requested features

3 requests
  • Add more free game modes
  • Improve compatibility with older/smaller devices
  • Implement a way to easily invite and play with remote friends

Riskelo

Not enough reviews yet to summarise bugs or requests.

In-app purchases

21 purchases

Insight

Subscriptions21
  • Spicy Mode$2.991 Month
  • Fill the Gap Mode$2.991 Month
  • Deep Mode$2.991 Month
Show 18 more
  • Insight Diamond - 1 week3 Days trial$2.997 Days
  • Weekly premium pass3 Days trial$3.997 Days
  • Insight Plus - 1 week$3.997 Days
  • Insight Gold - weekly3 Days trial$3.997 Days
  • Insight Premium - weekly3 Days trial$4.997 Days
  • Weekly premium pass$5.997 Days
  • Insight Gold3 Days trial$5.997 Days
  • Insight Premium3 Days trial$5.991 Month
  • Premium Pass7 Days trial$7.997 Days
  • Weekly Premium Pass3 Days trial$7.997 Days
  • Insight Weekly Premium$7.997 Days
  • Insight Premium Weekly3 Days trial$7.997 Days
  • Insight Diamond - weekly3 Days trial$9.997 Days
  • Insight Gold$9.991 Month
  • Insight Gold$15.996 Months
  • Insight Platinum$29.991 Year
  • Insight Gold$39.991 Year
  • Premium1 Month trial$69.991 Year
None

Riskelo

No in-app purchases

Questions

Is Insight free?
Insight is free to download, with in-app purchases available.
Is Riskelo free?
Riskelo is free to download, with no in-app purchases.
Do Insight or Riskelo have ads?
Insight shows ads; Riskelo does not.
Which is updated more often, Insight or Riskelo?
Insight ships an update every 10 days, and Riskelo daily. Most recently, Insight was updated on October 19, 2026 and Riskelo on October 4, 2026.

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