Ouros vs Neon Labyrinth
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Ouros
A relaxing puzzle game where you manipulate curves to match targets in a serene environment. Discover the mathematical beauty of shapes with over 120 handcrafted levels. Enjoy a fluid, stress-free experience with intuitive controls and dynamic visuals.
- Original spline-based control scheme
- Lush visuals and dynamic soundscapes
- Flexible level progression and hint system
- Intuitive multi-touch controls
- Fluid gameplay without timers or scores
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Ouros is a calming puzzle game about forming beautiful curves in a serene space. Find your flow as you nudge, bend, and stretch curves into pleasing shapes. The goal is simple. Align the curve with the targets, then watch the orb gracefully glide through them. With over 120 handcrafted puzzles to solve, Ouros invites you to discover the inherent mathematical beauty of its world. Features: - An original spline-based control scheme - Lush visuals and soothing soundscapes that dynamically respond to the forms you create - A flexible level progression and hint system that let you play at your own pace - Intuitive multi-touch controls made with touchscreens in mind - A fluid gameplay experience free of timers, scores, or dexterity requirements
Neon Labyrinth
Navigate through 60 neon-lit mazes with precise swipe controls. Collect all the dots, avoid traps, and beat the clock in this retro-style puzzle game. Enjoy instant retries and the ability to skip challenging levels.
- 60 neon mazes
- Precise swipe controls
- Collect all dots
- Beat the clock
- Instant retries
- Skip mazes
- Offline play
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Swipe and dash to explore 60 neon mazes in this neo-retro, pixel-perfect puzzler. Bounce off walls, thread through traps, collect every dot, and beat the clock. • Premium experience: no ads, no in-app purchases, no pop-ups • Tight swipe controls: tuned for precision • Dozens of bite‑sized mazes: quick to clear, hard to master - more added regularly • Instant retries: keep the flow fast • Stuck? Skip any maze with no penalty • Built for iPhone and iPad: portrait, one-handed offline play • Handcrafted by Unremarkable Games in Minnesota Ready to master the maze? Keep up to date with Unremarkable Games. Get a short email on the first Friday of every month - launches, updates, and sneak peeks: https://www.unremarkablegames.com/join
Screenshots
Verdict
The clearest difference is update cadence: Neon Labyrinth at every 11 days against Ouros's every 5 months. Neon Labyrinth also leads on review sentiment (100% vs 90%) and price ($0.99 vs $2.99). Ouros's advantage is ratings volume (82 vs 14) and iOS requirement (13.0 vs 18.0). On rating, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Ouros costs $2.99 and Neon Labyrinth $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.9 for Ouros against 5.0 for Neon Labyrinth. That said, the two scores are not equally well evidenced: Ouros has 82 ratings behind it against 14, so its average is the more settled of the two. Written reviews are what separate them: 90% of Ouros's written reviews are positive against 100% of Neon Labyrinth's.
Ouros ships an update every 5 months, Neon Labyrinth every 11 days. The most recent releases landed on October 20, 2026 and October 6, 2026 respectively.
| Parameter | Ouros | Neon Labyrinth |
|---|---|---|
| Price | $2.99 | $0.99 — better |
| Rating | 4.9 (82 ratings) | 5.0 (14 ratings) — better |
| Positive reviews | 90.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 82 — better | 14 |
| Update frequency | Every 5 months | Every 11 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #199 | #175 — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 13.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 138 MB | 110 MB |
| Age rating | 4+ | 4+ |
| Developer | Michael Kamm | Karl Mcclendon |
Customer experience
Ouros
Neon Labyrinth
Bugs and requests
Ouros
Reported bugs
3 issues- Sound/SFX not working on iPhone
- Numbers are sideways in portrait mode
- Issue getting into corners with no running room on iPad
Requested features
7 requests- Add more levels
- Add Watch support
- Allow playing own music in the background
- Option to change orientation to portrait mode
- iCloud sync for progress across devices
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- Ability to turn off movement while working on puzzles
- Make help icon placement more accessible on iPad
Neon Labyrinth
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Ouros
No in-app purchases
Neon Labyrinth
No in-app purchases









