DevWord vs Paperclip Empire
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DevWord
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Alias game with large collection of words from professional domains: Mathematics, Data Science and Software Development. Play in DevWords with your friends and colleagues. Explain words and terms, give definitions, adjust game level for Junior, Middle and Senior. Explore new words after game, read right definition and get new knowledge.
Paperclip Empire
Start with a single paperclip and tap to build an empire. Automate production, hire staff, and unlock new products to grow your wealth. Renovate your shop to reset progress with a permanent multiplier and start over with a head start.
- Tap to start production
- Build automation and hire staff
- Unlock new products and upgrades
- Renovate shop for permanent multipliers
- Hand-illustrated patent-manual aesthetic
- Offline progress tracking
- Random events
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Welcome to Paperclip Empire, an idle incremental about the slow art of turning nothing into everything. PAPERCLIP EMPIRE You weren't built for customer service. Your last boss called you something you don't understand but... You took it as a compliment. Rent was due on Friday. You needed an idea. Any idea. It wasn't a scientific breakthrough. It was barely an idea. It was a bent piece of wire. And it was enough. WHAT YOU'LL DO Start with a single paper clip and tap a button. Build automation. Hire staff. Unlock new products, scissors, adhesive tape, wood glue, screws, nails, hammers. Each one is a small mini-game with its own production cycle, prices, and upgrades. Stack them together and watch the cash compound. When you've squeezed all you can out of one cycle, RENOVATE THE SHOP: reset your products, keep a permanent reputation multiplier, and start over with a head start. The numbers get bigger every loop. FEATURES — Hand-illustrated patent-manual aesthetic. Warm aged paper, blueprint blue, vermilion ink. No flat icons, no gradient slop. — 7 products spanning two eras: from a garage to a neighborhood hardware shop. — Three production stages per product: manual taps, automation, and staffed by employees with hireable multipliers and ×2 milestones at 5, 10 and 15 hires. — Random events that pause production: breakdowns, inspectors, theft. Pay to skip or wait it out. And positive ones too (big orders, windfalls, viral posts) that you can claim for instant cash before the window closes. — Smooth, native progress bars. Page-turn transitions between cinematic scenes. Tap haptics calibrated to feel like a real mechanical counter. — An original cinematic intro and lore. An original in-game soundtrack. Sound effects with pitch variation so the loop never feels repetitive. — Cloud-free. No account. No login. No tracking. All progress saved locally on your device. — Offline progress: while you're away, your shop keeps earning. Capped at 1 hour by default, 24 hours with optional VIP. OPTIONAL IN-APP PURCHASES All purchases are completely optional. The full game is finishable without spending a single cent, IAPs only accelerate or extend it. — Autopress Basic / Steady / Rapid: hold the tap button and the game taps for you at 1, 3 or 5 taps per second. Quick taps still work normally; hold is the autopress. — VIP Offline: extends offline progress cap from 60 minutes to 24 hours. — Instant Boost 1 Hour / 1 Day: instantly deposit the cash you would have earned over that span, calculated from your current production. The shop shows you the exact amount before you decide. NO ADS. NO ACCOUNT. You won't see a single ad. You won't be asked to sign in. We don't collect analytics about you, we don't track you across the internet, we don't sell anything you do in the app. The whole game runs on your phone. Privacy Policy: https://www.banshee.pro/paperclipempire/privacy/ Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: DevWord at none against Paperclip Empire's 9. DevWord also leads on device support (3 vs 1) and iOS requirement (13.0 vs 16.4). Paperclip Empire's advantage is update cadence (every 4 days vs monthly). On price and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Paperclip Empire sells 9 one-off in-app purchases. DevWord asks for nothing beyond the download.
DevWord ships an update monthly, Paperclip Empire every 4 days. The most recent releases landed on November 4, 2026 and October 31, 2026 respectively.
| Parameter | DevWord | Paperclip Empire |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.5 (4 ratings) — better |
| Positive reviews | — | 75.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Monthly | Every 4 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 25 MB | 136 MB |
| Age rating | 4+ | 9+ |
| Developer | Amir Uteuov | Banshee Technologies S.L. |
In-app purchases
DevWord
No in-app purchases
Paperclip Empire
- Autopress Basic: 1 Tap per Second$0.99
- Instant Boost: 1 Hour of Earnings$0.99
- The Clip of Abundance$0.99
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- The Accountant$1.99
- The Headhunter$1.99
- Autopress Steady: 3 Taps per Second$2.99
- Instant Boost: 24 Hours of Earnings$2.99
- Autopress Rapid: 5 Taps per Second$3.99
- VIP: Offline Earnings up to 24h$5.99









