Campfire Grind vs Dungeon Cook
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Campfire Grind
Explore a wilderness, gather resources, and craft to survive. Repair your aircraft to escape the area. Upgrade your base by maintaining a central bonfire and trade hunted goods.
- Explore woods with a torch
- Repair plane to escape
- Evolve base with bonfire
- Hunt and sell food
- Crafting and survival mechanics
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- Use your torch and explore woods! - Find a way to repair plane and leave. - Evolve your base by supplying bonfire! - Hunt for food and sell them.
Dungeon Cook
Embark on a first-person dungeon crawl where survival means cooking your kills. Explore unique, living kitchens, battle evolving beasts, and master culinary combat to rescue fellow chefs and rebuild your kitchen line.
- First-person dungeon crawling
- Culinary combat mechanics
- Harvest and cook monster drops
- Eight unique, evolving kitchens
- Unlockable chef characters with unique decks
- Procedurally shifting dungeon routes
- New game plus with increased difficulty
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The dungeon is alive — and it is hungry. It baits you with treasure. When delvers fall, it digests them. That meal becomes bigger halls, denser layers, and more beasts. The glitter is bait. The monsters are the farm. Dungeon Cook is a first-person dungeon crawler with a kitchen at its heart. You walk living corridors, fight with a cook’s cards, harvest what drops on the knife, and time the fire for a clean cook or a perfect one. Pip, a village kitchen apprentice, wakes in the Verdant Threshold with only the Living Cookbook. The rest of the kitchen line is still being swallowed. Cook their signature dishes, set the offering on the altar, and pull them free before they become the next course. EIGHT KITCHENS Each one is its own ecology — not a coat of paint. • Verdant Threshold — eight layers of one fungal forest. Routes shift. Fauna evolves. The Threshold Guardian waits at the heart. • Boiling Brine Depths — eight layers of steam, salt, and pressure. The Brine Sovereign waits in the boiling heart. • Crystalline Meat Gardens — eight layers of singing lattice and jewelled flesh. The Crystal Gardener tends the heart orchard. • Ashen Ember Fields — eight layers of banked heat and patient ash. The Ember Warden keeps the fields from fully dying — or fully waking. • Whispering Root Labyrinth — vines that listen, flesh that borrows, tunnels that finish your sentences. • Hollow Feast Halls — leftover hospitality, unfinished courses that still remember the cook. • The Last Dessert — one frosting-court layer under the last kitchen, and a cupcake who thinks a crown is godhood. • The Final Course — the kitchen that dreamed the dungeon into being. Living gold ink. The Last Table. The first recipe, unfinished. EIGHT COOKS. EIGHT HANDS. Rescue the line and you inherit their deck. • Pip — line cook. Honest knives, block, and small heals. The way in. • Miravelle — range archivist. Bow volleys that grow the more you fire. • Torren — stone butcher. Heavy cleaves, hard block. Slow and costly. • Sable — ember smoker. Smolder, banked heat, recovery between burns. • Rook — root forager. Draw, energy, soft control. • Lira — feast host. Heals and the table. • Vespera — shadow sous. Setup, discard, burst. Fragile if the combo fails. • Sage — first recipe. Grows with every meal you have ever cooked. THE TABLE Treasure is bait. Digestion is growth. Broth’s stall restocks the line. Artifacts and meals rewrite the next fight. The Living Cookbook keeps what the party lost. AFTER THE LAST PLATE Clear the Final Course and a harder table opens. Beasts hit harder. Waves run thicker. Coin and essence come hungrier. Finish a tier to unlock the next. Not infinite — hungrier. TASTE FIRST The first two layers of the Verdant Threshold are free. Unlock the full kitchen with a one-time purchase. No ads. Restore Purchases anytime. One cook. One book. A kitchen that refuses to die. Cook what you kill.
Screenshots
Verdict
The clearest difference is review sentiment: Dungeon Cook at 100% against Campfire Grind's 20%. Dungeon Cook also leads on ads (none vs shown) and update cadence (daily vs every 4 days). Campfire Grind's advantage is in-app purchases (none vs 1) and iOS requirement (11.0 vs 17.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dungeon Cook sells 1 one-off in-app purchase. Campfire Grind asks for nothing beyond the download.
Campfire Grind ships an update every 4 days, Dungeon Cook daily. Both last shipped on October 24, 2026.
| Parameter | Campfire Grind | Dungeon Cook |
|---|---|---|
| Price | Free | Free |
| Rating | 2.3 (9 ratings) — better | — |
| Positive reviews | 20.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 9 — better | — |
| Update frequency | Every 4 days | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 139 MB | 2.1 GB |
| Age rating | 12+ | 9+ |
| Developer | Any Games OU | MY AR UNIPESSOAL LDA. |
Customer experience
Campfire Grind
Dungeon Cook
In-app purchases
Campfire Grind
No in-app purchases
Dungeon Cook
- Unlock Full Game$14.99









