Going Up vs Eco Power Towns
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Going Up
A strategy game where you manage skyscraper elevators to efficiently deliver diverse passengers. Optimize lift movement through increasingly complex systems and unique character behaviors to achieve high scores.
- Manage skyscraper elevators
- Deliver passengers efficiently
- Adapt to complex lift systems
- Deal with unique passenger characters
- Compete on global leaderboards
- Discover different skyscraper environments
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"The vibes here are impeccable" —Vice "Fast, simple, solid, and challenging" —PocketGamer Going Up is a strategy game where you control groups of lifts in a skyscraper to deliver passengers before they lose their patience. Optimise elevator movement as you deal with a fussy cast of passengers—impatient CEOs, mean soldiers and confused tourists. There is no one solution to elevator optimisation: every stage will have its unique bottlenecks, passengers and problems. Can you keep people moving, or will they have to take the stairs? • Deliver your passengers: manage elevators in a skyscraper to deliver passengers up and down to their destinations as efficiently as possible. • Adapt to complex situations: learn to manage increasingly complicated systems of lifts, from multiple lifts, to lifts that operate on different sets of floors, to lifts that completely skip floors. • Placate fussy characters: deal with a cast of seven unique characters, from impatient CEOs to mean soldiers to confused tourists. Learn their behaviours to score the greatest number of points from each of them. • Rack up high scores: compete on a global leaderboard to gain the most points in each level. • Ascend the mysterious skyscraper: discover different environments on each level, playing with different sets of lifts as you climb to the very top. • Play on the go: play one handed, while commuting, queuing in line, or waiting for the lift. Every round lasts at most a few minutes.
Eco Power Towns
A strategy puzzle game where you build sustainable energy sources to power a town. Manage resources, research upgrades, and solve handcrafted levels to light up cozy homes.
- Icon-driven gameplay
- Build solar, wind, tidal, biomass energy
- Resource management
- Research and upgrade production
- Handcrafted levels
- Haptic feedback
- Game Center achievements
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Can you power a tiny town.. sustainably? Eco Power Towns is a thoughtful strategy puzzle where every placement matters. Generate clean energy using solar, wind, tidal and biomass technologies; all while managing your limited resources. Upgrade, research, and optimize your layout to reach the energy goal and light up all the cozy homes. What to expect? - Contains no text at all: the entire game is icon-driven and intuitive. - Build solar panels, windmills, biomass plants, tidal generators and more. - Hints are available in case you get stuck on a level. - Reach energy goals before you run out of resources - Light up cozy houses across forests, swamps, hills, and rocky terrain - Unlock research upgrades to improve your production efficiency - Explore handcrafted levels of increasing challenge - Solve satisfying puzzles that reward careful planning - Enjoy peaceful lo-fi beat vibes and a clean, minimalist art style - A paid game: no ads, no tracking, no distractions, no data collected - Haptic Feedback - Game Center & Achievements I'm a solo game developer who made this game with a lot of care and love. I hope Eco Power Towns brings you a little joy, a little challenge, and a lot of cozy energy.
Screenshots
Verdict
The clearest difference is update cadence: Going Up at fortnightly against Eco Power Towns's every 3 months. Going Up also leads on review sentiment (75% vs 58%) and iOS requirement (13.0 vs 15.0). Eco Power Towns's advantage is chart position (#186 vs unranked). On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Going Up costs $1.99 and Eco Power Towns $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.2 for Going Up against 4.3 for Eco Power Towns. Both are backed by a comparable volume of ratings — 44 and 90 respectively. Written reviews are what separate them: 75% of Going Up's written reviews are positive against 58% of Eco Power Towns's.
Going Up ships an update fortnightly, Eco Power Towns every 3 months. The most recent releases landed on November 4, 2026 and November 7, 2026 respectively.
| Parameter | Going Up | Eco Power Towns |
|---|---|---|
| Price | $1.99 | $1.99 |
| Rating | 4.2 (44 ratings) | 4.3 (90 ratings) — better |
| Positive reviews | 75.0% of reviews — better | 58.3% of reviews |
| Number of ratings | 44 | 90 — better |
| Update frequency | Fortnightly — better | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | — | #186 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 156 MB | 12 MB |
| Age rating | 4+ | 4+ |
| Developer | Napping Raccoon | Tepes Ovidiu |
Customer experience
Going Up
Eco Power Towns
Bugs and requests
Going Up
Not enough reviews yet to summarise bugs or requests.
Eco Power Towns
Reported bugs
2 issues- Level 3 is very difficult to understand
- Randomly placing solar panels is not fun
Requested features
2 requests- More levels please!
- Tutorial or reference to explain the chart
In-app purchases
Going Up
No in-app purchases
Eco Power Towns
No in-app purchases









