I can do it vs Gravilink
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
I can do it
Experience the simple joy of purchasing a drink from a Japanese-style vending machine. Insert money, select your item, and enjoy your "purchase" in this realistic simulation.
- Vending machine simulation
- Japanese vending machine style
- Realistic purchase experience
- Insert money and select items
- Enjoy your virtual drink
Read full descriptionHide full description
No matter how many you buy, no one will get mad. Buy as many drinks as you want in this simulation. A vending machine experience app producted by Digital Gene. This is an app that allows the user to have the experience of buying drinks from a vending machine. Put in the money...press the button...ta-da! I bought my own drink! (This app is a style of Japanese vending machine.)
Gravilink
Read full descriptionHide full description
Draw lines, place pins, and make gravity work for you. Gravilink is a physics puzzle game where your ink lines become the path to the goal. Use a limited number of lines and pins to guide the ball past moving obstacles, gravity fields, and other challenges. [How to Play] Draw directly on the screen to create a route for the ball, then anchor your lines with pins when needed. Every movement follows gravity and realistic collisions. Shape the path, time your moves, and find your own way to the goal. [Features] Physics Meets Hand-Drawn Lines Your drawings become part of each stage. Build slopes, bridges, and catchers with your own ideas. Clever Stage Devices Take on moving walls, rotating obstacles, pendulums, bumpers, portals, lasers, gravity fields, and more. Multi-Ball Challenges Some stages ask you to guide several balls to their goals at once. Plan the order and trajectory of every move. Create Your Own Stages Build original physics puzzles in the stage editor. Place balls, goals, and devices, then fine-tune your creation as you play. Community Stages Publish a custom stage after clearing it, then discover, download, and play stages made by other players through Newest, Popular, and Search. Duplicate a favorite stage to edit it and turn it into your next creation. Draw a line. Link the gravity. Find the solution. [Support & Terms of Use] Privacy Policy: https://tn-house.com/apps/gravilink/ Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Contact: Please use the Support URL.
Screenshots
Verdict
The clearest difference is in-app purchases: I can do it at none against Gravilink's 1. I can do it also leads on iOS requirement (13.0 vs 17.6). Gravilink's advantage is update cadence (fortnightly vs every 6 months). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Gravilink sells 1 one-off in-app purchase. I can do it asks for nothing beyond the download.
I can do it ships an update every 6 months, Gravilink fortnightly. The most recent releases landed on November 6, 2026 and October 31, 2026 respectively.
| Parameter | I can do it | Gravilink |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (4 ratings) — better | — |
| Positive reviews | 60.0% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Every 6 months | Fortnightly — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 13.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 50 MB | 25 MB |
| Age rating | 4+ | 4+ |
| Developer | Plus Inc. (Japan) | TN-House |
In-app purchases
I can do it
No in-app purchases
Gravilink
- Lifetime Premium Access$5.99









