Magic Research 2 vs Gone
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Magic Research 2
Embark on a magical quest as a rookie wizard to find or create the Philosopher's Stone. Utilize over 120 spells, transmute hundreds of items, and lead a team of wizards in a semi-automated combat system. Explore dozens of areas, uncover secrets, and experience over 60 hours of gameplay.
- Over 120 distinct spells
- Transmute over 250 items
- Control a team of wizards
- Semi-automated combat system
- Explore dozens of areas
- Discover secrets and storylines
- Retirement bonuses for faster progress
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Experience the long-awaited sequel to Magic Research! In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? * Use your arsenal of more than 120 distinct spells to make progress * Study the Elements! Learn new ways to use Magic in your path to mastery * Transmute (magically craft) over 250 different items to help you on your journey * Control a team of Wizards that will cast Spells for you * Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore * Discover tons of secrets - many of which will change the way you play the game! * Encounter over a hundred distinct Storylines with powerful bonuses along your journey * Restart the game and make progress faster each time with retirement bonuses * Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?) * Optimized both for phones and tablet devices You do not need to have played Magic Research in order to enjoy Magic Research 2!
Gone
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Drop your line, choose your depth, and see what bites in Gone Fishin’—a tactile pixel-art fishing adventure built around timing, strategy, and the thrill of the unknown. Explore five legendary fishing grounds, from the peaceful waters of Dusk Coast to volcanic calderas, frozen fjords, industrial depths, and prehistoric jungle rivers. Every location contains its own schools of fish, rare creatures, hidden treasure, and dangerous predators. Hold to drop your line, stop at the perfect depth, and reel carefully once something bites. Heavy fish fight harder, line tension can snap your catch free, and hungry sharks may try to steal smaller fish before they reach the surface. FEATURES • Explore five distinct fishing locations • Catch dozens of fish, sharks, rays, ancient creatures, and more • Discover rare trophy specimens with randomized weights • Upgrade rods, lines, sinkers, bait, utilities, and casting nets • Target different species by controlling your fishing depth • Manage line tension as powerful catches fight back • Time casting-net throws to capture entire schools • Find valuable sunken treasure chests • Record every discovery in the Captain’s Fishbook • Earn coins based on species, rarity, and weight • Enjoy handcrafted pixel art, location ambience, and tactile sound effects Build your ultimate loadout, chart a course into deeper waters, and hunt for the catch that earns a permanent place in your Fishbook. The deeper you go, the stranger—and more valuable—the catch becomes.
Screenshots
Verdict
The clearest difference is price: Gone at Free against Magic Research 2's $4.69. Magic Research 2's advantage is chart position (#20 vs unranked). On ads, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Gone is free to download; Magic Research 2 costs $4.69 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Magic Research 2 | Gone |
|---|---|---|
| Price | $4.69 | Free — better |
| Rating | 4.8 (118 ratings) — better | — |
| Positive reviews | 82.1% of reviews | — |
| Number of ratings | 118 — better | — |
| Update frequency | Every 3 days | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Best chart rank | #20 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 13.0 | 13.0 |
| Further details — not scored | ||
| Size | 36 MB | 194 MB |
| Age rating | 12+ | 4+ |
| Developer | Matias Ezequiel Colotto | scott sussman |
Bugs and requests
Magic Research 2
Reported bugs
6 issues- App instantly crashes on open
- Game crashes on startup
- App started rapidly pushing buttons on its own
- Overheating phone
- Lags and gets choppy in the late game
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- Compendium doesn't unlock for bosses unless already beat
Requested features
9 requests- DLC or sequel news
- macOS version
- Better automation and convenience features
- Tweak familiar search time down
- Release the next one
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- More Please
- Auto fight boss button
- Compendium unlocks bosses before beating them
- Less dialogue and descriptions, more functional text
Gone
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Magic Research 2
No in-app purchases
Gone
No in-app purchases









