Nightmare vs Greedwave
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Nightmare
Survive a relentless zombie horde in this top-down shooter. Explore procedurally generated dungeons, fight endless waves, and utilize various actions to overcome obstacles and puzzles. Gamepad support enhances the immersive experience.
- Top-down zombie shooting
- RPG mode with random dungeons
- Wave mode with endless zombies
- Exploration and puzzle-solving
- Gamepad support and haptic feedback
- Rolling and jumping mechanics
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Escape the Nightmare of Endless Zombies! - A top-down zombie shooter. - Use limited weapons and ammo to survive and escape from the relentless zombie horde. - Haptic feedback supported - Gamepad use is recommended for the best gameplay experience - Gamepad vibration supported - Please note: vibration may not be supported on some gamepads RPG Mode - Explore randomly generated dungeons filled with zombies. - Find your path and escape the dungeon โ the nightmare awaits. - Use actions like rolling, jumping, and more to avoid obstacles and solve puzzles as you go deeper. Wave Mode - Fight off endlessly spawning zombies each round and become the ultimate zombie hunter. - Zombies grow stronger with every. round. Various Actions and Puzzles - Use various actions like rolling, jumping, and pushing to overcome obstacles and solve puzzles. - New challenges await in every level.
Greedwave
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A top-down zombie shooter where the hard part is leaving. The horde grows in five phases. A helicopter comes down once per phase after the first, on one of three pads, and which pad it picks is decided when the wave starts. Never the same pad twice in a row. Everything you found this raid sits in a pocket that only that helicopter makes real. Everything you bought stays yours no matter how badly it goes, so the question is never whether you can survive another phase. It's whether you needed to. Three maps. A house in daylight, grass yard, five doors you can barricade. A motel on a rainy night with fifteen doors, which is more than you can hold. And a quarantine post that fell, spread across five separate buildings. Shambler and Runner are the crowd. Brute goes through barricades. Bloater poisons the ground where it dies. Armored won't take damage from the front, so you move. In the last phase the Colossus arrives, too wide to fit through any door, and the only place it can be hurt is its back. Weapons run from a silenced pistol to a minigun, three upgrade tracks each. Barricades, turrets, grenades, two vests. You can play without a vest. People do. Between raids: coin, levels, a shop, a loadout, an appearance screen. All of it checked on the server, not on your phone. Free. No ads, no purchases. Turkish and English.
Screenshots
Verdict
The clearest difference is ads: Greedwave at none against Nightmare's shown. Greedwave also leads on update cadence (every 4 days vs every 5 weeks). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Nightmare ships an update every 5 weeks, Greedwave every 4 days. The most recent releases landed on November 4, 2026 and November 6, 2026 respectively.
| Parameter | Nightmare | Greedwave |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 0.0% of reviews | โ |
| Update frequency | Every 5 weeks | Every 4 days โ better |
| Ads | Yes | No โ better |
| In-app purchases | No | No |
| Monetization | Ad-supported | โ |
| Devices | iPhone, iPad, iPod, Mac โ better | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 1020 MB | 64 MB |
| Age rating | 9+ | 12+ |
| Developer | SangWon Park | YIGIT ALTUNAY |
In-app purchases
Nightmare
No in-app purchases
Greedwave
No in-app purchases









