Note Climb vs Zebra
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Note Climb
This game transforms music note learning into an exciting head-to-head race. Compete against a friend or AI to identify notes on the musical staff, with correct answers boosting your climb and incorrect ones causing a slide. It offers customizable practice and engaging visual themes.
- 2-player real-time racing gameplay
- Customizable note practice
- Multiple visual themes
- English and Fixed Do solfège support
- Grand Staff or Single Staff options
- Treble, bass, alto, tenor clef support
- Targeted note range selection
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Ditch the boring flashcards and turn note-reading into a thrilling head-to-head race! Whether you’re a music student, a teacher looking for a fun classroom tool, or a parent wanting to help your child master music theory, this 2-player game makes learning note names on the musical staff addictive and fun. Grab a friend or classmate and race to the top of the rope! Every note you get right climbs you higher, but a wrong answer will send you sliding down. It’s a fast-paced, high-stakes way to build lightning-fast note recognition. Don't have a second player handy? Challenge our computer opponent anytime, anywhere. Why You’ll Love It: > Active 2-Player Gameplay: Compete side-by-side in real-time. The perfect alternative to tedious music flashcards. > Fully Customizable Practice: Focus exactly on the notes you need to learn. No wasted time on concepts you’ve already mastered. > Beautiful Visual Themes: Keep practice feeling fresh! Switch between ongoing sports, music, and chess themes, or enjoy a new seasonal theme every 3–5 weeks. > Flexible Note Systems: Supports both English (C, D, E...) and Fixed Do (Do, Re, Mi...) solfège naming conventions. Tailor Your Learning. Before you race, easily customize your game board to match your current music lessons: > Staff Selection: Toggle between a Grand Staff or Single Staff instantly. > Clef Switching: Play with your choice of treble, bass, alto, and tenor clefs. Tap a clef mark to easily switch between selected clefs. > Targeted Note Ranges: Tap individual notes to add or remove them from the game, or swipe up and down to select an entire range of notes in seconds. Ready to conquer the musical staff? Download now and see who can climb to the top first! Art & Design Note: Note Climb features original game design and gameplay mechanics. Background assets and visual themes are created by the developer with the assistance of AI generative art tools, then hand-finished for a cohesive style.
Zebra
Learn to read music through engaging games and guided lessons. Progress through note recognition, rhythm training, and ear training with instant feedback. Designed for musicians of all levels, it offers a comprehensive and fun approach to music theory.
- 20 short music theory games
- 41 guided lessons
- Note recognition training
- Rhythm and ear training
- Sight-reading practice
- Offline play
- Free piano and metronome
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Learn to read music in five minutes a day. Free, with no ads and no subscription. Zebra turns music theory into 20 short games you'll actually open again tomorrow — from naming your first white key to reading two clefs at once. START WHERE YOU ARE A guided path of 41 lessons takes you through the keyboard, the staff, rhythm, intervals, scales and ear training. Every lesson ends with a game that asks for exactly what it just taught. Nothing stays abstract for long. FIVE MINUTES IS A REAL SESSION Each game is a short round with instant feedback: the note turns green when you're right, red when you're not. Play one round waiting for the bus and you've made progress. Play five and you've hit your daily goal. 600+ LEVELS, SO YOU WON'T OUTGROW IT Twenty games, each with its own ladder. You start on white keys and note names. Further up you're sight-reading a scrolling score, building scales in every key, and writing down rhythms by ear. WHAT YOU'LL TRAIN • Note recognition — on the staff, on the keyboard, by name • Sight-reading — notes scroll, you play them in time • Rhythm — tap the beat, hold the long notes, take rhythmic dictation • Intervals and chords — recognize them and build them • Scales and key signatures — major and minor, every key • Two clefs at once — treble and bass together • Real melodies — play tunes you know from the very first chapter WHAT KEEPS YOU COMING BACK • A daily challenge, the same one for everyone, every day • Quests and a streak that rewards showing up • Stars, unlocked games, and a skills chart that shows what's lagging • Statistics on every game, so progress is a number and not a feeling ALSO INSIDE • A free piano and a metronome, always in your pocket • Works fully offline, on the plane and in the practice room • English, French, Spanish, Italian and German NO ACCOUNT. NO ADS. NO PAYWALL. Everything is in the app from the first launch. Nothing is unlocked with money — only with practice. MADE FOR Piano, guitar, violin, brass and voice students. Music school pupils. Self-taught musicians. Teachers looking for drills. Anyone tired of counting lines on the staff. Open it, play one game, and find out where you actually stand.
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Verdict
The clearest difference is price: Zebra at Free against Note Climb's $3.99. Zebra also leads on update cadence (monthly vs every 2 months). Note Climb's advantage is chart position (#23 vs unranked) and iOS requirement (15.6 vs 17.6). On review sentiment, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Zebra is free to download; Note Climb costs $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Note Climb ships an update every 2 months, Zebra monthly. The most recent releases landed on September 14, 2026 and September 13, 2026 respectively.
| Parameter | Note Climb | Zebra |
|---|---|---|
| Price | $3.99 | Free — better |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 months | Monthly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Best chart rank | #23 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.6 — better | 17.6 |
| Further details — not scored | ||
| Size | 152 MB | 35 MB |
| Age rating | 4+ | 4+ |
| Developer | Laura Gabrielson | THOMAS RICHARD ARMEL CROZIER |
Customer experience
Note Climb
Zebra
In-app purchases
Note Climb
No in-app purchases
Zebra
No in-app purchases









