Caverna vs Sixteen
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Caverna
Lead a dwarf tribe to expand their cavern home and cultivate the surrounding forest. Dig deeper for resources, furnish rooms to grow your tribe, and forge weapons for adventures. Cultivate fields, breed animals, and increase your wealth to become the strongest tribe leader.
- Dwarf tribe management
- Cavern expansion and furnishing
- Resource cultivation and mining
- Animal breeding and farming
- Weapon forging and adventures
- Worker action system
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Caverna by Uwe Rosenberg makes you the head of a dwarf tribe, living in a small cavern. You cultivate the forest in front of your cavern and dig deeper into the mountain throughout the game. By furnishing rooms in your caverns you make space to grow your tribe and and create new goods from your resources. Deeper into the mountain you will find fountains as well as ore and gem mines. It's on you to decide how much ore and gems you want to mine, giving you the opportunity to forge weapons and go on adventures; a new way to do things in the game instead of using actions with your workers. Outside your cavern you can clear the forest, cultivate fields, fence pastures and grow crops or breed animals. All this in order to increase your wealth and become the strongest and best tribe leader of them all!
Sixteen
This is a two-player strategy game where players place numbered tiles on a board. The goal is to be the first to create a line of four tiles that sum up to exactly 16, either horizontally, vertically, or diagonally. It offers pure strategy with no luck involved.
- Two-player number duel
- Place tiles to sum to 16
- Win with four in a row
- Real-time multiplayer matches
- Pure strategy, no luck
- Practice against AI
- Adjustable board sizes
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Sixteen is a two-player numbers duel built on one simple goal. Take turns placing tiles on the board and be the first to make four in a row that adds up to exactly 16. Across, down, or diagonally. That's it. The catch is that your opponent is going for the same thing, so every move is part offense, part defense. If you've played tic-tac-toe or Connect Four, you already get the idea. Sixteen takes that feeling and gives it real depth. There's no luck and no dice. Just you, your opponent, and the better plan. What makes it click: Real opponents, right now. Get matched with a live player in seconds and start playing. Short games that pull you back in. A full match fits into a coffee break, and the rematch button is right there when it ends. Pure strategy. No power-ups, no randomness. You win because you outthought the other player. Simple to start. Place a tile, build toward four in a row that sums to 16, win. You'll understand it in one game. Room to grow. Play it tight on a 4x4 board or open things up on larger boards when you want more space to maneuver. Practice on your own time. Sharpen your tactics against the computer before you take on the world. A record worth chasing. Every win counts, and the good players climb. How it works: On your turn, pick a numbered tile and drop it on an open cell. Your job is to complete a line of four cells, in a row, a column, or a diagonal, where the numbers total exactly 16. First one there wins the round. The real game is reading what your opponent is setting up and shutting it down before they get there. It's just numbers on a grid, but every move is a decision. Download Sixteen and find out who actually thinks faster.
Screenshots
Verdict
The clearest difference is price: Sixteen at Free against Caverna's $11.99. Sixteen also leads on rating (5.0 vs 4.1). Caverna's advantage is ratings volume (12 vs 1) and update cadence (every 6 days vs fortnightly). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Sixteen is free to download; Caverna costs $11.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Sixteen holds the better App Store score, 5.0 against 4.1. That said, the two scores are not equally well evidenced: Caverna has 12 ratings behind it against 1, so its average is the more settled of the two.
Caverna ships an update every 6 days, Sixteen fortnightly. The most recent releases landed on October 17, 2026 and September 30, 2026 respectively.
| Parameter | Caverna | Sixteen |
|---|---|---|
| Price | $11.99 | Free — better |
| Rating | 4.1 (12 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 61.1% of reviews | — |
| Number of ratings | 12 — better | 1 |
| Update frequency | Every 6 days — better | Fortnightly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 450 MB | 89 MB |
| Age rating | 4+ | 4+ |
| Developer | DIGIDICED | ATAL ATAL |
Customer experience
Caverna
Sixteen
In-app purchases
Caverna
No in-app purchases
Sixteen
No in-app purchases









