Ball rolling(2D) vs Feel
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Ball rolling(2D)
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A simple ball rolling game (hold down to display trajectory)
Feel
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Feel-O is a sensory test of focus and reflex designed entirely around the sense of touch. Powered by advanced Core Haptics, it transforms your device into a pulsing digital heart. Two Ways to Play: Standard Mode: Use elegant ECG visuals and the expanding heart to find your groove. Competitive Mode: The ultimate challenge. The screen fades to black, forcing you to rely solely on touch and sound in a state of pure concentration. Clinical Precision: Track your mastery with millisecond accuracy. Review your current, average, and best timing "Deltas" in real-time. Customize the pulse speed and vibration intensity to match your reflexes. Compete on global leaderboards or find your meditative flow.
Screenshots
Verdict
The clearest difference is in-app purchases: Ball rolling(2D) at none against Feel's 1. Ball rolling(2D) also leads on device support (3 vs 1) and iOS requirement (15.8.3 vs 18.6). On price and ads there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Feel sells 1 one-off in-app purchase. Ball rolling(2D) asks for nothing beyond the download.
| Parameter | Ball rolling(2D) | Feel |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 weeks | โ |
| Ads | Yes | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad, iPod โ better | iPhone |
| Requires iOS | 15.8.3 โ better | 18.6 |
| Further details โ not scored | ||
| Size | 36 MB | 8 MB |
| Age rating | 4+ | 4+ |
| Developer | Hideaki Uchikoshi | Marc Picco |
In-app purchases
Ball rolling(2D)
No in-app purchases
Feel
- Remove Ads$0.99
Questions
Is Ball rolling(2D) free?
Is Feel free?
Do Ball rolling(2D) or Feel have ads?
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