直撃ドロップマン vs Read It (Not)
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
直撃ドロップマン
Engage in a fast-paced stickman action game where you stomp enemies to build combos and defeat bosses. Collect character skins and backgrounds through a gacha system. Compete for the top score in a survival ranking mode.
- Stomp enemies for combos
- Boss battles for game clear
- Ranking mode for high scores
- Gacha system for character skins
- Simple left/right movement and drop controls
- Wall jumping mechanic
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棒人間アクションゲーム第二弾! ユーザー大絶賛のアクションミニゲームが登場!! ●ルール 敵を踏みつけてコンボを稼ぎ,ドロップして攻撃! ボスを倒すとゲームクリア! 赤い敵に触れるとダメージを受けてしまうので注意! ●ランキングモード ライフが0になるまでスコアを競うランキングモード! 目指せ世界一! ●ガチャ 今作ではガチャを実装! 多様なキャラクターのスキンや背景をゲットしよう! ●操作方法 ←→左右移動 ↓ ドロップ、壁ジャンプ ●ゲームのコツ ・ドロップ中はコンボ数が2倍!積極的にドロップしよう! ・ダメージを受けるとコンボ数が半減!タイミングは慎重に見極めよう!
Read It (Not)
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Confused brain. Clear mind. A ZEN-inspired brain training game, rooted in psychology. Supervised by psychologists. Challenging. Addictive. Meditative. ◆ Simple to play. But your brain will panic. The screen is split into top and bottom halves. Choose the matching item from the two options at the bottom. Sounds easy? Not quite. Top half: DO NOT read the text. Focus on color, shape, or image—ignore the text. Bottom half: READ the text. Ignore how it looks—trust the letters. Example: Top: The word "green" written in red. Don’t read—just see red. Bottom: "green" in red and "red" in green. Correct answer? The green "red". This rule switch creates a classic task switching challenge—your mind must constantly flip between "don't read” and "read." Fast, focused decisions are key. It's not just a game—it's mental gymnastics. ◆ 43 task types. Each one rewires your brain. Colors. Fonts. Animations. Symbols. Every stage shifts how you perceive, think, and choose. Stay calm under pressure. Sharpen your selective attention. Switch fast. Stay sharp. ◆ Your progress is honored with Zen-inspired titles There are 10 stages. Each stage grants you a Zen-inspired title based on your performance. No "Game Over." Only reflection and insight. Examples: Drift – Gradual movement forward Harmony – A balanced soul . . . Perception – Clarity beyond illusion Void – The state of no-mind Let words mark your journey, not judge it. ◆ A psychological maze worth entering Designed with principles from cognitive psychology Mixes casual gameplay with deep introspection Challenging, calming, addictive Is this brain training? Is it meditation? Or a mirror for your mind? Only one way to find out. Can you reach the state of "Void"? Hand clap SE: Pocket sound – https://pocket-se.info/
Screenshots
Verdict
The clearest difference is device support: 直撃ドロップマン at 3 against Read It (Not)'s —. On price, in-app purchases and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | 直撃ドロップマン | Read It (Not) |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Daily | — |
| Ads | Yes | — |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod — better | — |
| Requires iOS | 12.0 | 12.0 |
| Further details — not scored | ||
| Size | 100 MB | 148 MB |
| Age rating | 4+ | 4+ |
| Developer | tsuyoshi teruyama | TechQiao Inc. |
In-app purchases
直撃ドロップマン
No in-app purchases
Read It (Not)
No in-app purchases









