Comparison

Activity Coins and Notes AUD vs And, Or, But…

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Activity Coins and Notes AUD

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This program teaches the student to use coins and/or notes to pay the exact price of an item for sale. These programs can be used by kindergarten children or learning-disabled children of various ages. At the top of the screen is an item (say, an apple) for sale. Under the item is the price ($1.50 in this example). Under the price is a counter showing the amount that the student has paid so far. Under the counter is a matrix with coins and notes available to the student. The student clicks on the coins and/or notes to make the counter show the same number as the price shows. When the student thinks the amount is correct, he/she clicks on the “Buy it now" button. If the amount is right, a congratulatory animation appears. If it is wrong, the student must try again. Under the matrix are left and right arrows. Click the right arrow to move to the next exercise. Click the left arrow to repeat an earlier exercise. Click “Refresh" to restart the current exercise.

About

And, Or, But…

Features
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And, Or, But… requires the player to find the object on the screen that has a specified color, size, number, or spatial relationship. There are four levels of difficulty and seven tasks: And, With; Qualitative Relationships - Size; Quantitative Relationships - Number; Spatial Relationships; Or; Negatives; and Challenge. The Introduction level has two items on the screen. The objective for this level is to get the user comfortable with the tasks. The items on the screen are simple squares, circles, and triangles. In the Introduction level, the user gets immediate feedback on whether their choice was correct or incorrect. There are seven tasks for the user to complete. They will be discussed below. The Beginning level has four items on the screen. In this level, there is only one target but there is more variety in the kinds of items that are displayed on the screen. We also introduce the Check It button. In this level, and all higher levels, when the user taps on an item, the frame turns blue. The user must now complete the second part of the task, checking their answer. If the answer is correct and no incorrect items are highlighted, the frame of the correct item turns green. After a short delay, the next set of pictures is presented. If any incorrect items are selected, the user will hear the “Show Me…” prompt and be given a chance to change their selections. When the user is confident that only the correct item is selected, they will again tap on the Check It button. As before, if the correct item is selected—and no incorrect items are selected—the frame of the correct item will turn green, and after a delay, the next screen will be displayed. Otherwise, the frame of the correct items will turn green, incorrect items will turn red, and items that were supposed to be selected, but were missed, will turn yellow. The app will pause so that the user can discuss the screen with their mentor. The Intermediate and Challenge levels each have nine items on the screen. There may be more than one target on the screen and the user is expected to select all of them. There may also be more than one of each foil on the screen, so the user can’t just pick the item that appears the most on the screen and expect to get it right. In addition to the four levels, the game has seven tasks. The first task is the And, With task. The user is asked to pick the item that has two colors in it. The word connecting the two colors will be either “and’ or “with”. Sample prompts would be either “Show Me Red and Blue” or “Show Me Red with Blue”. In the Qualitative, Quantitative, and Spatial Relationships tasks are fairly straightforward. The user is asked to find the large or small item on the screen, the frame with “Few” or “Many”, or whether an object is “Above” or “Below”, at the “Top” or “Bottom”, or “Left” or “Right”. The Or task is a bit more difficult than the other tasks. In this task, the user hears the colors of two objects, but is asked to pick only one of them. The first two levels introduce the concept of one or the other but not both, with single colors. In the higher levels, the prompt contains two colors. Sample prompts would be either “Show Me Red and Blue or Green and Blue” or “Show Me Black and Purple or Green and Blue”. In the Negatives task, the role of target and foil is reversed. The user is asked to select all of the items that do not have the specified attribute. Sample prompts would be “Show Me Not Red and Blue” or “Show Me Not Green with Purple”. The Challenge task has two parts. If the user has selected the Introduction or Beginning level, they are presented with screens from each of the other six tasks. Unlike what normally happens in these two levels, the groups are randomly selected for each item, so the kind of items on the screen may all be different. If the user has selected the higher levels, they are presented with tasks that combine concepts that were learned in the earlier tasks and have more confusing foils.

Screenshots

Activity Coins and Notes AUD4 screens
And, Or, But…4 screens

Verdict

The call

The clearest difference is price: Activity Coins and Notes AUD at Free against And, Or, But…'s $5.99. And, Or, But…'s advantage is in-app purchases (none vs 1) and iOS requirement (12.0 vs 14.1). On update cadence, ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Activity Coins and Notes AUD is free to download; And, Or, But… costs $5.99 up front. Activity Coins and Notes AUD sells 1 one-off in-app purchase. And, Or, But… asks for nothing beyond the download.

UpkeepUpdate frequency

Activity Coins and Notes AUD ships an update every 42 months, And, Or, But… every 38 months. Both last shipped on October 26, 2026.

Scorecard3 real differences · 3 level
Activity Coins and Notes AUD versus And, Or, But…: the parameters behind the verdict, then further details
ParameterActivity Coins and Notes AUDAnd, Or, But…
PriceFree — better$5.99
Update frequencyEvery 42 monthsEvery 38 months — better
AdsNoNo
In-app purchasesYesNo — better
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS14.112.0 — better
Further details — not scored
Size60 MB33 MB
Age rating4+4+
DeveloperBlooming Kids Software LLCLearning Fundamentals, Inc.

In-app purchases

1 purchases

Activity Coins and Notes AUD

One-time1
  • Activity AUD$3.99
None

And, Or, But…

No in-app purchases

Questions

Is Activity Coins and Notes AUD free?
Activity Coins and Notes AUD is free to download, with in-app purchases available.
Is And, Or, But… free?
And, Or, But… costs $5.99, with no in-app purchases.
Do Activity Coins and Notes AUD or And, Or, But… have ads?
Neither Activity Coins and Notes AUD nor And, Or, But… shows ads.
Which is updated more often, Activity Coins and Notes AUD or And, Or, But…?
Activity Coins and Notes AUD ships an update every 42 months, and And, Or, But… every 38 months. Most recently, Activity Coins and Notes AUD was updated on October 26, 2026 and And, Or, But… on October 26, 2026.

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