Comparison

MidnightInMonticello vs Block Rush

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

MidnightInMonticello

A simple block matching game where players tap to create sets of matching blocks. Aim to clear as many blocks as possible and achieve high scores. This playful, state-themed game is easy to pick up and enjoy.

Highlights
  • Block matching gameplay
  • Tap to create sets
  • Score building
  • Beat personal bests
  • State-themed design
Features
Read full description

Monticello Midnight is for the Loons - a match-made-in-Monti block matcher that's simple and easy to play. Tap blocks to create matching sets and see how many you can remove. Build up a score and try to beat your bests! M. Midnight was built in Minnesota as a playful state themed matching game.

About

Block Rush

Engage in a fast-paced brick-breaker roguelite designed for one-handed play. Smash blocks, dodge unique bosses, and craft powerful builds to survive increasingly challenging loops. Enjoy a visually striking experience with customizable aesthetics.

Highlights
  • One-handed, one-screen gameplay
  • Responsive touch controls
  • Single ball progression to chaos
  • Unique block types
  • Precision strike for bonus damage
  • Mid-run power-up builds
  • Challenging boss encounters
Features
Read full description

EARLY ACCESS — Block Rush is in active development. Expect frequent updates and use the in-game feedback button to shape what comes next. Block Rush: Break the Loop is a fast, bold brick-breaker roguelite built for one hand and one screen. Smash waves of charged blocks, dodge bosses with their own gimmicks, and stack absurd power-up builds before the loop catches up to you. GAMEPLAY - Drag a touch zone below the paddle — responsive from second one, no learning curve. - Single ball, then two, then chaos. Ball speed ramps every wave; the soft cap is brutal. - Blocks arrive in formations that grow wider and tougher the deeper you get. - Spike blocks, shielded blocks, and rare token blocks shake up every formation. BREAK THE LOOP - The climb is a run with an ending. Three chapters — Surface, Depths, The Core — each with its own palette and its own arena. - The world grows as you descend. The walls move out, the board widens, the camera pulls back to fit it. - The Core ends at the Loop Guardian: a rotating ring of armour around a core you cannot touch until you break through. One attack, telegraphed. Learn the lane. - Beat it and the run is yours. Bank the win, or let the loop reform harder and go again. - The leaderboard ranks Loops Broken first. PRECISION STRIKE - Swipe up the instant the ball touches your paddle to trigger a Perfect, Great, or Good hit. - Bonus damage, extra ring charge, and a speed kick — the only way in the game to get free damage. - Locks in once you down your first boss, then it’s yours forever. BUILD-CRAFT, NOT GRINDING - Level up mid-run by catching pickups in the paddle ring; pick a card from a fan of three. - Six power-up families to build into: Nova, Pulsefire, Singularity, Sentinels, Deadshot, and Chrono. - Each power-up has three tiers — Lv. 3 legendaries are screen-shaking holy-shit moments. - No two runs play the same. By wave 10 you should already be planning your next build. THE SHOP — CHIPS YOU KEEP - Runs pay coins. Coins buy power-up chips in the shop, and chips stay with you between runs. - A full board of chips to collect. Duplicates aren't wasted — they bank fragments that upgrade what you already own. - The strongest chips carry a drawback as well as a bonus. Every build is a trade, not a straight upgrade. - Equip them to your paddle and take them into the next run. BREAKER BLAST - Pull back from the paddle and let go to fire a charged shot. - The paddle heats up as you pull, and the badge at the bottom of the field tells you the instant it's primed. BOSSES THAT FIGHT BACK - Every cycle ends in a boss formation with weak points, gimmicks, and a wind-up cinematic. - Bosses come faster in the deeper chapters, and every one of them escalates. - Survive long enough and the loop tightens — but the rewards do too. ENERGY FIELD AESTHETIC - Bold flat colors, custom mobile-tuned shaders, and mood palettes that shuffle every run — then shift again with each chapter you descend into. - Locked at 60 FPS on modern iPhones — every frame is hand-tuned for tile-based GPUs. FAIR FREE-TO-PLAY - One rewarded ad to revive after death, optional ad to double your coins after a run. - Permanent upgrades come from playing, not paying. - No interstitials mid-run. Skins are the only thing you can buy directly. LEADERBOARDS - Submit your seed and chase the global high score. Anonymous by default, named when you sign in. Built solo by Frozair. Made for the bus, the couch, and the “one more run” at 2 a.m. Privacy: https://www.frozair.xyz/apps/blockrush/privacy Support: https://www.frozair.xyz/apps/blockrush/support

Screenshots

MidnightInMonticello4 screens
Block Rush4 screens

Verdict

The call

The clearest difference is ads: MidnightInMonticello at none against Block Rush's shown. Block Rush's advantage is update cadence (fortnightly vs every 4 months) and ratings volume (6 vs 1). On price, rating, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 5.0 for MidnightInMonticello against 5.0 for Block Rush. That said, the two scores are not equally well evidenced: Block Rush has 6 ratings behind it against 1, so its average is the more settled of the two.

UpkeepUpdate frequency

MidnightInMonticello ships an update every 4 months, Block Rush fortnightly. The most recent releases landed on October 19, 2026 and October 24, 2026 respectively.

Scorecard4 real differences · 6 level
MidnightInMonticello versus Block Rush: the parameters behind the verdict, then further details
ParameterMidnightInMonticelloBlock Rush
PriceFreeFree
Rating5.0 (1 ratings)5.0 (6 ratings)
Positive reviews—100.0% of reviews
Number of ratings16 — better
Update frequencyEvery 4 monthsFortnightly — better
AdsNo — betterYes
In-app purchasesNoNo
MonetizationFreeFree
DevicesiPhoneiPhone, iPod — better
Requires iOS17.415.0 — better
Further details — not scored
Size3 MB153 MB
Age rating4+4+
DeveloperIvan LugoFrozair

Customer experience

MidnightInMonticello

All ratings1 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

Block Rush

All ratings6 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews4 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

MidnightInMonticello

No in-app purchases

None

Block Rush

No in-app purchases

Questions

Is MidnightInMonticello free?
MidnightInMonticello is free to download, with no in-app purchases.
Is Block Rush free?
Block Rush is free to download, with no in-app purchases.
Which has better reviews, MidnightInMonticello or Block Rush?
MidnightInMonticello and Block Rush are both rated 5.0 out of 5 on the App Store, from 1 and 6 ratings respectively.
Do MidnightInMonticello or Block Rush have ads?
Block Rush shows ads; MidnightInMonticello does not.
Which is updated more often, MidnightInMonticello or Block Rush?
MidnightInMonticello ships an update every 4 months, and Block Rush fortnightly. Most recently, MidnightInMonticello was updated on October 19, 2026 and Block Rush on October 24, 2026.

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