Comparison

PIMPIT vs Loop Raacer

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

PIMPIT

This app offers an immersive 3D car tuning and customization experience. Users can modify a wide range of vehicles with various body kits, decals, and wraps, then visualize their creations in high-quality graphics. It's designed for car enthusiasts to design their dream rides.

Highlights
  • Massive car library
  • Full body kit customization
  • Extensive livery editor
  • High-quality 3D graphics
  • Save and share creations
  • Virtual garage
Features
Read full description

PIMPIT – The Ultimate 3D Car Tuning & Customization Simulator (Developed with Unreal Engine 5) Customize. Visualize. Drive Your Dream. Get ready for the most immersive car tuning experience! PIMPIT is a 3D car configurator and tuning simulator developed with Unreal Engine 5. Take control of real-world vehicles—off-road trucks, SUVs, sedans, and sports cars—and transform them with body kits, rims, spoilers, decals, wraps, and more. Whether you’re a seasoned tuner or just love customizing cars, PIMPIT gives you full creative freedom to design the ride of your dreams. Key Features • Massive Car Library – Explore off-road beasts, sleek SUVs, stylish sedans, and sporty coupes • Full Customization – Upgrade hoods, bumpers, side skirts, spoilers, and more for the ultimate tuning setup • Livery Editor – Personalize with 500+ decals, wraps, and 3D design elements • High-Quality 3D Graphics – Experience stunning, real-time rendering powered by UE5 • Save & Share – Store your tuned cars in a virtual garage and show them off to friends • Garage & Leaderboard (Coming Soon) – Compete with fellow car enthusiasts and discover top-rated designs Whether you’re into off-road mods, sport car tuning, or simply love vehicle customization, PIMPIT lets you see every upgrade before you make it real. Download now and start building the custom car you’ve always wanted!

About

Loop Raacer

Features
Read full description

Hold to drift inward. Let go and you drift out. That is the whole control scheme. No steering, no accelerator, no brake, nothing to learn beyond one thumb on the glass. You will understand Loop Racer in about three seconds. Surviving it takes considerably longer. RIDING THE EDGE IS HOW YOU SCORE, AND HOW YOU CRASH Points come from proximity to the wall, and the gain is squared, so the last sliver of margin is worth the most. A multiplier builds while you hold out there in the danger zone, up to five times, and drains twice as fast the moment you back off toward the safe middle of the road. So the safe line is the pointless line. Every run is the same argument with yourself: one more inch out, one more second held. Touch a wall and the run ends immediately - no lives, no shields, no second chance. RETRY is one tap from the crash, so going again costs you nothing. FOUR CIRCUITS, BUILT BY HAND Each course is a fixed sequence of straights and measured corners, so a circuit is always the same circuit and you can genuinely learn it. Each one carries three or four distinct corner radii: a slow hairpin, a medium ess, a fast sweeper. LONG BAY - wide open, long sweepers. A stadium with a split hairpin and a generous road. The forgiving one; start here. SLOW TIDE - heavy wheel, read ahead. The steering is deliberately sluggish, so you have to commit before you can see why. The road is the widest of the four to make that a puzzle rather than a punishment. OVERDRIVE - top speed, quick hands. A pretzel that crosses over itself twice, on the longest lap of the four, with steering that answers the moment you ask. THE RIBBON - one lane, no margin. A double-S serpentine with the tightest hairpins and the narrowest lane in the game. All four are open from the first launch, and each keeps its own best score. THE TRACK CLOSES IN ON YOU Every lap the road narrows and the car picks up speed, each of those ramps running until it reaches the floor or the cap it was given. Obstacles sit on the road and grow more frequent the deeper you get; clipping one does not end your run, but it halves your multiplier and saps your speed for a moment. Every lap you finish also banks a bonus that grows the deeper you are. The palette flips between day and night at every lap line, crossfading as you cross it, so you feel each one land. MADE TO FEEL LIKE SOMETHING IN THE HAND Nothing here is a stock sound. The engine and the tyres are synthesised while you play, so the note bends with your speed and lifts as the car starts to slide, and the tyre hiss swells with it. There are no audio files in the app at all. It mixes with whatever you were already listening to, so your own music keeps playing. On iPhones with haptics, a rumble grows as the car loses grip, a hard knock lands the instant you hit a wall, and a light tick marks every lap. The car tucks its nose into the corner as it slides, and lays smoke that stays on the road where you put it. The camera looks ahead into the corner, pulls back as speed builds, and takes a real hit on impact before it settles. None of it is a stored picture. The track, the car and the smoke are drawn in code, which is why the whole world can turn over from day to night like that. WHAT LOOP RACER DOES NOT DO No ads. Not between runs, not along the bottom of the screen, not in exchange for another go. No in-app purchases. Nothing is locked and there is nothing to buy. No account, no sign-in. No internet. There is no networking code in the app at all, so it plays the same on a plane, in a tunnel, or in airplane mode. No data collection. Its App Store privacy label reads Data Not Collected, because the app cannot send anything anywhere. No permissions. It never asks for your camera, your contacts, your location, or to send you notifications. Sound and vibration each have a switch, and both are remembered. iPhone, portrait, one thumb. Hold to drift.

Screenshots

PIMPIT4 screens
Loop Raacer4 screens

Verdict

The call

PIMPIT and Loop Raacer are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ScorecardNo meaningful differences
PIMPIT versus Loop Raacer: the parameters behind the verdict, then further details
ParameterPIMPITLoop Raacer
PriceFreeFree
Rating3.6 (11 ratings) — better—
Positive reviews61.5% of reviews—
Number of ratings11 — better—
Update frequencyEvery 3 weeks—
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPad — betteriPhone
Requires iOS17.017.0
Further details — not scored
Size199 MB2 MB
Age rating4+4+
DeveloperTigran GasparyanCARLOS ANTONIO MURRIETA STEINMAN

In-app purchases

None

PIMPIT

No in-app purchases

None

Loop Raacer

No in-app purchases

Questions

Is PIMPIT free?
PIMPIT is free to download, with no in-app purchases.
Is Loop Raacer free?
Loop Raacer is free to download, with no in-app purchases.
Do PIMPIT or Loop Raacer have ads?
Neither PIMPIT nor Loop Raacer shows ads.

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