Fly Trapper! vs Dungeon Cook
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Fly Trapper!
Evolve by consuming bugs and hazmats in a botanic lab. Beware of harmful insects and upgrade your abilities to consume them all. Navigate the lab and grow stronger.
- Eat bugs and hazmats to evolve
- Conquer the botanic lab
- Beware of harmful bugs
- Upgrade to eat multiple bugs
- Progressive evolution mechanics
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- Eat bugs and hazmats to EVOLVE! - Conquer the botanic lab! - Some bugs can hurt you, be carfeul! - Upgrade yourself to eat them all in once!
Dungeon Cook
Embark on a first-person dungeon crawl where survival means cooking your kills. Explore unique, living kitchens, battle evolving beasts, and master culinary combat to rescue fellow chefs and rebuild your kitchen line.
- First-person dungeon crawling
- Culinary combat mechanics
- Harvest and cook monster drops
- Eight unique, evolving kitchens
- Unlockable chef characters with unique decks
- Procedurally shifting dungeon routes
- New game plus with increased difficulty
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The dungeon is alive — and it is hungry. It baits you with treasure. When delvers fall, it digests them. That meal becomes bigger halls, denser layers, and more beasts. The glitter is bait. The monsters are the farm. Dungeon Cook is a first-person dungeon crawler with a kitchen at its heart. You walk living corridors, fight with a cook’s cards, harvest what drops on the knife, and time the fire for a clean cook or a perfect one. Pip, a village kitchen apprentice, wakes in the Verdant Threshold with only the Living Cookbook. The rest of the kitchen line is still being swallowed. Cook their signature dishes, set the offering on the altar, and pull them free before they become the next course. EIGHT KITCHENS Each one is its own ecology — not a coat of paint. • Verdant Threshold — eight layers of one fungal forest. Routes shift. Fauna evolves. The Threshold Guardian waits at the heart. • Boiling Brine Depths — eight layers of steam, salt, and pressure. The Brine Sovereign waits in the boiling heart. • Crystalline Meat Gardens — eight layers of singing lattice and jewelled flesh. The Crystal Gardener tends the heart orchard. • Ashen Ember Fields — eight layers of banked heat and patient ash. The Ember Warden keeps the fields from fully dying — or fully waking. • Whispering Root Labyrinth — vines that listen, flesh that borrows, tunnels that finish your sentences. • Hollow Feast Halls — leftover hospitality, unfinished courses that still remember the cook. • The Last Dessert — one frosting-court layer under the last kitchen, and a cupcake who thinks a crown is godhood. • The Final Course — the kitchen that dreamed the dungeon into being. Living gold ink. The Last Table. The first recipe, unfinished. EIGHT COOKS. EIGHT HANDS. Rescue the line and you inherit their deck. • Pip — line cook. Honest knives, block, and small heals. The way in. • Miravelle — range archivist. Bow volleys that grow the more you fire. • Torren — stone butcher. Heavy cleaves, hard block. Slow and costly. • Sable — ember smoker. Smolder, banked heat, recovery between burns. • Rook — root forager. Draw, energy, soft control. • Lira — feast host. Heals and the table. • Vespera — shadow sous. Setup, discard, burst. Fragile if the combo fails. • Sage — first recipe. Grows with every meal you have ever cooked. THE TABLE Treasure is bait. Digestion is growth. Broth’s stall restocks the line. Artifacts and meals rewrite the next fight. The Living Cookbook keeps what the party lost. AFTER THE LAST PLATE Clear the Final Course and a harder table opens. Beasts hit harder. Waves run thicker. Coin and essence come hungrier. Finish a tier to unlock the next. Not infinite — hungrier. TASTE FIRST The first two layers of the Verdant Threshold are free. Unlock the full kitchen with a one-time purchase. No ads. Restore Purchases anytime. One cook. One book. A kitchen that refuses to die. Cook what you kill.
Screenshots
Verdict
The clearest difference is in-app purchases: Fly Trapper! at none against Dungeon Cook's 1. Fly Trapper! also leads on iOS requirement (11.0 vs 17.0). Dungeon Cook's advantage is ads (none vs shown) and update cadence (daily vs fortnightly). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dungeon Cook sells 1 one-off in-app purchase. Fly Trapper! asks for nothing beyond the download.
Fly Trapper! ships an update fortnightly, Dungeon Cook daily. The most recent releases landed on September 15, 2026 and October 5, 2026 respectively.
| Parameter | Fly Trapper! | Dungeon Cook |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (5 ratings) — better | — |
| Positive reviews | 75.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 5 — better | — |
| Update frequency | Fortnightly | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 112 MB | 2.1 GB |
| Age rating | 12+ | 9+ |
| Developer | Any Games OU | MY AR UNIPESSOAL LDA. |
Customer experience
Fly Trapper!
Dungeon Cook
In-app purchases
Fly Trapper!
No in-app purchases
Dungeon Cook
- Unlock Full Game$14.99
Questions
Is Fly Trapper! free?
Is Dungeon Cook free?
Do Fly Trapper! or Dungeon Cook have ads?
Which is updated more often, Fly Trapper! or Dungeon Cook?
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