Abalone Online vs Abbalone
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Abalone Online
Compete against remote players in this digital adaptation of a classic abstract strategy board game. Push your opponent's marbles off the hexagonal board to win. Enjoy strategic gameplay on your iPhone or iPad.
- Two-player remote multiplayer
- Abstract strategy gameplay
- Push opponent's marbles
- Hexagonal board
- iPhone and iPad support
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his is the Abalone game, designed to be played by two remote players, using two network connected iPhone or iPad. The players can be in different places, towns, and even different countries. One player will deal with white pieces, and will see the game board from his white side; the opponent will deal with black pieces, ad will see the game board on the opposite side. To start a game, just hit the Start New Game button, and the system will try to find an opponent for you. The match is not immediately granted: it will depend on the presence on the network of at least one player looking for an opponent player. Maybe you have to wait for some time before finding a match. Once both players have started a game, the white move first. Abalone is a two-player abstract strategy board game. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board. The present version is made for both iPad and iPhone. The white marbles are moved by a player on his device, the back ones by another player on his remote device. The board consists of 61 hexagonal cells. Each player has 14 marbles that rest in the spaces and are initially automatically arranged as the game begins. The players take turns with the white marbles moving first. For each move, a player moves a straight line of one, two or three marbles of one color one space in one of six directions. The move can be either longitudinal (along the line of marbles) or transversal (lateral in respect to the line of marbles). To move a group of marbles (1,2,or 3) you must first touch once all of them: the color of the touched marbles reverts to red. After that, touch the destination cell of the first mable, i.e. the cell where the first marble should be moved. A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). Marbles must be pushed to an empty space (i.e. not blocked by a marble) or off the board. The winner is the first player to push six of the opponent's marbles off of the edge of the board. The dynamics of the basic game may have one serious flaw: it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely. An attacker may try to outflank this wedge or lure it into traps, but such advances are often more dangerous to the attacker than the defender. Thus, from the starting position, it takes little skill and no imagination to avoid losing, and nothing in the rules prevents games from being interminable. The first player who succedes pushing six opponent's mables off the edge of the board wins the game.
Abbalone
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Abbalone is a two-player marble strategy game on a hexagonal board. Select up to three connected marbles, plan your move, and push six of your opponent's marbles off the edge to win. PLAY YOUR WAY • How to Play: open Profile → How to Play to learn the rules, marble movement and pushing with a guided practice game. • Play vs Bot: choose Easy, Medium, or Hard difficulty. • Pass & Play: take turns with a friend on the same device. • Online Multiplayer: create a private game and share its code, or enter a friend's code to join. There is no random matchmaking. THREE STARTING LAYOUTS Choose Standard, Belgian Daisy, or German Daisy. Save your preferred starting layout in Settings. DAILY CHALLENGE Solve a daily tactical puzzle by pushing an opponent marble off the board in three moves or fewer. Track your challenge streak. An internet connection is required for daily challenges. LOCAL PLAY AND PROGRESS Bot and pass-and-play games work without an internet connection in the installed app. An unfinished local game is saved on your device so you can return to it after closing the app. ONLINE COMPETITION View the ELO leaderboard, play rated private matches, and request a rematch. Online multiplayer and the leaderboard require an internet connection. ELO changes apply to rated online matches; daily puzzles do not award ELO points. OPTIONAL SIGN-IN Start with Play as Guest. Sign in with Apple or Google to access your profile across devices, including match history, statistics, and achievement badges. Guest online features use an anonymous identifier. MAKE IT YOURS Adjust sound effects, haptic feedback, and the default board layout in Settings, including as a guest. Haptic feedback is available on supported devices. Allow notifications if you want daily challenge reminders and motivational messages; notification delivery depends on your device settings and connection. The app includes advertising. Declining tracking permission does not prevent you from playing. There are no voice or video calls.
Screenshots
Verdict
The clearest difference is price: Abbalone at Free against Abalone Online's $1.99. Abalone Online's advantage is ads (none vs shown) and update cadence (every 3 days vs every 3 months). On in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Abbalone is free to download; Abalone Online costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Abalone Online ships an update every 3 days, Abbalone every 3 months. Both last shipped on October 12, 2026.
| Parameter | Abalone Online | Abbalone |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 1.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 3 days — better | Every 3 months |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 1 MB | 42 MB |
| Age rating | 4+ | 12+ |
| Developer | Luigi Fonti | KheniTech |
In-app purchases
Abalone Online
No in-app purchases
Abbalone
No in-app purchases









