Comparison

Push to Match vs Squishy Crush

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Push to Match

Features
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Push to match is a match-3 concept with buttons to trigger the blocks in respective columns up one row at a time. By aligning 3 of the same colored blocks in the same row, you can achieve the required missions to proceed through levels.

About

Squishy Crush

Features
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Tiny friends. Big little rescues. Swipe, squish, and match your way through Squishy Crush: a colorful puzzle adventure for iPhone and iPad. Match three or more soft animal friends and help your companion reach safety before danger catches up. 120 RESCUES, SIX SWEET WORLDS Explore Strawberry Meadow, Honey Hills, Mint Lagoon, Lavender Moon, Peach Blossom, and Rainbow Palace. Rescue goals grow, moves become more precious, and layered ice brings a new challenge. EVERY MATCH HELPS Push back a rolling chocolate boulder, escape rising candy lava, and cross a crumbling bridge. Watch your friend move toward the safe portal as you fill the rescue meter. Match four or five for bonus points and extra rescue power; keep the chain going for bigger rewards. LITTLE FRIENDS, LOTS OF PERSONALITY Meet Mochi, Puff, Minty, Luna, and Sky. Stretch and squeeze their soft shapes, give your companion a little hug, and enjoy playful sound effects, music, and optional haptics. DRESS UP WITH EARNED COINS Save friends to earn stars and coins. Collect a bow, daisy, star, and crown for your companion. Accessories use the coins you earn by playing; there are no in-app purchases. A LITTLE HELP WHEN YOU NEED IT Use Burst, Remix, and Shield once per level. Break ice with nearby matches, rearrange the board, or give your friend a little breathing room. PLAY YOUR WAY Swipe to swap or tap two neighbors. Control sound, music, vibration, and gentle motion separately. Save your progress on your device and resume your rescue after closing the app. Choose English or Turkish in Cozy Settings. The game works offline. No account, ads, subscriptions, or in-app purchases. Optional support and privacy links require an internet connection.

Screenshots

Push to Match4 screens
Squishy Crush3 screens

Verdict

The call

The clearest difference is ads: Squishy Crush at none against Push to Match's shown. Push to Match's advantage is update cadence (daily vs every 5 weeks) and iOS requirement (12.0 vs 16.0). On price, in-app purchases and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Push to Match ships an update daily, Squishy Crush every 5 weeks. The most recent releases landed on November 4, 2026 and October 31, 2026 respectively.

Scorecard3 real differences ยท 3 level
Push to Match versus Squishy Crush: the parameters behind the verdict, then further details
ParameterPush to MatchSquishy Crush
PriceFreeFree
Update frequencyDaily โ€” betterEvery 5 weeks
AdsYesNo โ€” better
In-app purchasesNoNo
DevicesiPhone, iPad, iPod โ€” betteriPhone, iPad
Requires iOS12.0 โ€” better16.0
Further details โ€” not scored
Size95 MB21 MB
Age rating4+9+
DeveloperNebih BasaranBUSE OZGENOGLU

In-app purchases

None

Push to Match

No in-app purchases

None

Squishy Crush

No in-app purchases

Questions

Is Push to Match free?
Push to Match is free to download, with no in-app purchases.
Is Squishy Crush free?
Squishy Crush is free to download, with no in-app purchases.
Do Push to Match or Squishy Crush have ads?
Push to Match shows ads; Squishy Crush does not.
Which is updated more often, Push to Match or Squishy Crush?
Push to Match ships an update daily, and Squishy Crush every 5 weeks. Most recently, Push to Match was updated on November 4, 2026 and Squishy Crush on October 31, 2026.

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