Soul War! vs Cosmic Ascent
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Soul War!
Gather souls from defeated foes to summon bean warriors. These champions will aid you in battling waves of zombies and monsters across different historical eras.
- Gather souls from fallen enemies
- Spawn bean warriors
- Battle zombie hordes
- Fight monstrous enemies
- Progress through historical ages
Read full descriptionHide full description
In Soul War!, your adventure kicks off by gathering souls from fallen enemies. With these souls, you can spawn powerful bean warriors who will fight by your side. These champions are crucial as you face off against relentless hordes of zombies and monstrous enemies, determined to overrun each age of history!
Cosmic Ascent
Defend Earth from incoming threats by strategically placing orbiting satellites. Progress through a 30-level campaign, expanding your defenses from a single planet to entire star systems as your civilization climbs the Kardashev scale. Explore diverse enemy doctrines and colonize new worlds to fuel your galactic ascent.
- Orbital satellite defense
- 30-level campaign
- Gravity-bending mechanics
- Planet colonization
- Diverse enemy types
- Generative soundtrack
- Procedural art
Read full descriptionHide full description
Earth sits alone at the centre of the screen, and they are coming from every direction at once. Cosmic Ascent is an orbital tower defense about one civilisation's climb up the Kardashev scale. You do not build along a path — you ring a planet with satellites that orbit as it turns, and the enemy arrives from all 360 degrees under real gravity that bends their approach. Hold long enough and the map itself transforms. Earth becomes a solar system. The solar system becomes five star systems. Then the galactic core stirs, and spacetime starts answering to you. — THE CLIMB — Ascend from TYPE 0 to TYPE III across a 30-level campaign. Every tier rebuilds the arena, deepens gravity, and grows your reactor. The Sun appears. Planets open for colonisation. A Dyson forge harnesses a star. — NINE SATELLITES — Railgun, missile, cryo, tesla, lance, graviton, nova, singularity and Dyson collector — each with its own hull, damage type and role. Kinetic, energy and blast all matter, because the enemy fields hulls that punish the wrong choice. — AN ENEMY WITH A DOCTRINE — Scouts map your guns by dying to them. Wardens shield everything nearby. Menders repair the wounded faster than a loose fleet can finish them. Splitters die into two. Every hull you destroy unlocks its dossier in the codex. — COLONISE — Claim a world and a settler ship actually flies there. Colonies grow, feed your power grid, pay tithes — and can be besieged and lost, with everything you built on them. — NO TWO LEVELS THE SAME — Most levels open under a named directive: fewer but far tougher hulls, a browned-out grid that pays double salvage, a bounty run. Waves mutate. Comets pass. Meteor showers cross the arena and thin their lines for you. — BUILT WITH CARE — A fully generative soundtrack that ascends with your civilisation. Procedural art, from Earth's recognisable continents to each star's limb-darkened photosphere. Haptics on the beats that matter, and full Reduce Motion support. Free to play, all 30 levels included. An occasional ad appears between runs — one small one-time purchase removes every ad forever. No pay-to-win, no consumable currency, no accounts, and no cross-app tracking. iPhone and iPad.
Screenshots
Verdict
The clearest difference is rating: Cosmic Ascent at 5.0 against Soul War!'s 4.0. Soul War!'s advantage is in-app purchases (none vs 1) and iOS requirement (11.0 vs 15.0). On price, review sentiment, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Cosmic Ascent sells 1 one-off in-app purchase. Soul War! asks for nothing beyond the download.
Cosmic Ascent holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 2 and 5 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
| Parameter | Soul War! | Cosmic Ascent |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (2 ratings) | 5.0 (5 ratings) — better |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 2 | 5 — better |
| Update frequency | — | Every 3 days |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 90 MB | 7 MB |
| Age rating | 12+ | 4+ |
| Developer | Any Games OU | Erick Murillo |
Customer experience
Soul War!
Cosmic Ascent
In-app purchases
Soul War!
No in-app purchases
Cosmic Ascent
- Remove Ads$2.99








